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  • Any other element type can be created as an abstract element, not referring to any game [[entity]] Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the
    1 KB (191 words) - 19:53, 14 April 2021
  • ...nha "..linhaAtual..") Esperado um resource ou nome de resource, obtido '"..type(theResource).."'") (type(theResource) == 'string' and getResourceFromName(tostring(theResource)))
    4 KB (454 words) - 22:08, 21 February 2021
  • -- retrieve the element type -- change the label text to that element type
    1 KB (120 words) - 16:37, 8 June 2017
  • ...theElement), "Bad argument 1 @ getElementSpeed (element expected, got " .. type(theElement) .. ")") ...elementType == "vehicle" or elementType == "projectile", "Invalid element type @ getElementSpeed (player/ped/object/vehicle/projectile expected, got " ..
    3 KB (286 words) - 10:43, 3 June 2020
  • The element type of this class is '''"texture"'''.
    467 bytes (59 words) - 22:00, 14 April 2021
  • ...the argument's name as in the argument list above, NOT the argument's data type --> --retreive the element type
    2 KB (285 words) - 17:20, 21 November 2018
  • *'''settings: ''' A table of the settings of mask (specified by mask type). Returns a dgs-dxmask element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise
    2 KB (297 words) - 08:42, 9 February 2020
  • Any other element type can be created as an abstract element, not referring to any game [[entity]] Elements share common functions such as type and list retrieval, a destroy operation to remove both the element and the
    1 KB (188 words) - 09:49, 14 October 2024
  • ...string", "Bad argument 1 @ convertTextToSpeech [ string expected, got " .. type(text) .. "]") ..., "Bad argument 2 @ convertTextToSpeech [ table/element expected, got " .. type(broadcastTo) .. "]")
    6 KB (752 words) - 17:48, 8 May 2020
  • if type(pattern) ~= 'string' then check('s', pattern) end local t = #arg > 0 and type(arg[i])
    2 KB (216 words) - 23:03, 17 July 2018
  • ! ID || Upgrade Type
    620 bytes (97 words) - 10:35, 6 November 2015
  • if not(type(weapon) == "string" or type(weapon) == "number") then return false end if type(weapon) == "string" then
    3 KB (284 words) - 22:29, 13 February 2021
  • This function attempts to read an unsigned short (native type) from a file and returns it. The amount of bytes read should be two.
    474 bytes (63 words) - 03:01, 23 January 2022
  • Suppose we have a gametype where only one type of car is used, and this type should not depend on the map but rather be set in an external configuration
    1 KB (198 words) - 14:50, 6 August 2016
  • This function attempts to read an unsigned short (native type) from a file and returns it. The amount of bytes read should be two.
    406 bytes (57 words) - 23:35, 16 January 2022
  • This function attempts to read an unsigned integer (native type) from a file and returns it. The amount of bytes read should be four.
    465 bytes (62 words) - 03:03, 23 January 2022
  • This function attempts to read an unsigned integer (native type) from a file and returns it. The amount of bytes read should be four.
    398 bytes (56 words) - 23:36, 16 January 2022
  • Returns a dgs-dxeffect3d element (DGS Plugin Type)[ shader (Element Type) ] if succeed, ''false'' otherwise
    1 KB (167 words) - 17:29, 24 August 2020
  • Returns a ''table'' with the siren count, siren type and a sub table for the four flags. False otherwise. ...your vehicle sirens: Siren Points: "..tostring(sirenParams.SirenCount)..", Type of Siren: "..tostring(sirenParams.SirenType)..".",player)
    2 KB (191 words) - 17:03, 7 November 2024
  • *'''ammo''': an [[int]] ammount of ammo left for this weapon type. *'''ammoInClip''': an [[int]] ammount of ammo left for this weapon type in clip.
    1 KB (186 words) - 15:20, 1 June 2025
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