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  • ...eaming status changes rapidly every frame, it is recommended to draw it on the screen. Returns a '''dictionary''' holding the Streaming system status.
    2 KB (151 words) - 08:10, 28 September 2023
  • ...perties itself. It is lightweight rendering and collidable instance on the GTA:SA world. As opposed to Objects, buildings do not stream. They can have an This function is part of the discussion: '''[[Talk:MTA:Eir/functions/createBuilding|shall buildings be m
    1 KB (149 words) - 01:52, 12 January 2014
  • ...ore sophisticated first person views, allowing the camera to fly closer to the ground without passing through it, etcetera.}} ...[[resetNearClipDistance]] is called when returning camera control back to GTA.}}
    1 KB (212 words) - 20:25, 27 November 2014
  • ...it. This function only works in elements with a physical representation in the world (entities), such as [[player|players]], [[ped|peds]], [[vehicle|vehic {{Tip|'''Always use this function with caution'''. Not doing so can cause the following problems:
    2 KB (272 words) - 15:57, 13 August 2015
  • Here's all the Gangs Skins in GTA San Andreas. ==The Italian Mafia==
    4 KB (600 words) - 11:20, 14 July 2018
  • ...rvidor, não podem representar modelos que fazem parte do cenário padrão do GTA. Exemplos de objetos incluem modelos de construção, estradas e terrenos. ...cument on the wiki. Instead, they can be found using the object browser in the map editor.
    2 KB (243 words) - 17:35, 9 February 2020
  • This function draws a textured 3D line between two points in the 3D world that appers to be a 3D image - rendered for one frame This should ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    3 KB (390 words) - 13:48, 19 December 2019
  • This function plays a sound in the GTA world from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    3 KB (473 words) - 22:19, 7 January 2022
  • ...endering system''' is a '''high-level render object management''' based on the RenderWare SDK and Direct3D 9. ...and builds up the rendering context based on every single entity it finds. The entities are processed by their '''type''' (building, vehicle, ped, object,
    3 KB (520 words) - 03:48, 22 July 2016
  • ...meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet turns on fibered loading when the Streaming system is busy and leaves it that way for five seconds.
    2 KB (185 words) - 08:21, 28 September 2023
  • This function draws a textured 3D line between two points in the 3D world that appers to be a rectangle - rendered for one frame This shoul ...to construct basic shapes such as boxes with several large width lines and the appropriate values for 'faceToward'.
    2 KB (379 words) - 22:02, 2 April 2023
  • ...IClick]] is to be used. This event allows detection of click positions of the 3D world. {{warning|This event only triggers if the cursor is visible by [[showCursor]]}}
    3 KB (393 words) - 13:54, 5 June 2021
  • ...all the wheel groups have equal size. The visual scaling is applied before the per-vehicle [[setVehicleWheelScale|wheel scale]].}} *'''vehicleModel''': The [[Vehicle IDs|vehicle model]] ID.
    3 KB (383 words) - 14:00, 25 October 2020
  • The building class represents static, 3-D models in the GTA world. Examples of buildings include building models, roads, and terrain. The element type of this class is '''"building"'''.
    373 bytes (50 words) - 16:44, 21 April 2024
  • ...h is a special type of [[texture]] that contains the screen as rendered by GTA *'''width :''' The width of the texture in pixels.
    2 KB (172 words) - 10:38, 15 October 2018
  • * '''theWeapon:''' the [[Element/Weapon|weapon element]] to set the flag of. * '''theFlag:''' the weapon flag to change (all of them can be ''true'' or ''false''):
    3 KB (449 words) - 18:21, 23 December 2014
  • This function plays a sound from GTA's big sound containers. {{Warning|Many players use versions of GTA:SA (especially pirated versions) that have audio files full of zeros so tha
    3 KB (410 words) - 06:05, 11 March 2023
  • This function resets the value of an internal GTA:SA engine render property. *'''theElement''': the element to change a render property of
    559 bytes (66 words) - 19:19, 9 April 2014
  • ...:''' A 3D-s vonal kezdetének X pozíciója, amely egy koordinátát képvisel a GTA világában. ...:''' A 3D-s vonal kezdetének Y pozíciója, amely egy koordinátát képvisel a GTA világában.
    3 KB (431 words) - 13:20, 13 May 2019
  • This function reset the water color of the GTA world to default. This example adds a command ''resetwatercolor'' with which a player can reset the water colour.
    634 bytes (69 words) - 14:30, 7 August 2016
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