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  • Do we want code that isn't in English on here? [[User:EAi|eAi]] 18:34, 28 September 2011 (CEST)
    232 bytes (36 words) - 15:50, 21 October 2015
  • ...e, meaning that resources can take an arbitrary amount of pulses depending on the complexity of said resources. This snippet turns on fibered loading when the Streaming system is busy and leaves it that way fo
    2 KB (185 words) - 08:21, 28 September 2023
  • ...elements ( render target, texture element, shader and screen source and so on, even nothing just color ). *'''x:''' A float of the 2D x position of the image on a player's screen. This is affected by the ''relative'' argument.
    3 KB (422 words) - 09:25, 17 January 2021
  • ...element's [[element data|data]] entry is changed. Such changes can be made on the client or the server using [[setElementData]]. ...o the client that called [[setElementData]], or '''nil''' if it was called on the server.
    2 KB (332 words) - 18:17, 7 June 2023
  • message = {{#ifeq: {{padleft:|2|{{lc:{{PAGENAME}}}}}}|on|Event|Function}} <includeonly>{{FULLPAGENAME}}</includeonly> <noinclude><no
    712 bytes (71 words) - 11:17, 17 January 2016
  • The blip class represents small icons or blips that can be shown on a player's radar. ...t type of this class is '''"blip"'''. The list of blip icons are available on the [[Radar Blips]] page.
    1 KB (168 words) - 10:07, 15 April 2021
  • ...tion sets for Custom Label color, based on color of established scheme, or on scheme of parent.
    1 KB (167 words) - 11:14, 27 July 2018
  • The function returns ''true'' on success, and ''false'' on failure.
    1 KB (175 words) - 22:08, 1 October 2016
  • By default, Streaming GC on demand is disabled. *'''enabled:''' a boolean to decide whether to garbage collect on lacking free Streaming GC nodes
    1 KB (200 words) - 08:17, 28 September 2023
  • To access this function you need to have the resource running on your server.}} ...data loading you need to pass the same booleans / securityLevel as you did on xmlSaveData.'''<br>
    4 KB (594 words) - 16:36, 13 September 2019
  • *'''posX:''' A floating point number representing the X coordinate on the map. *'''posY:''' A floating point number representing the Y coordinate on the map.
    3 KB (472 words) - 16:53, 18 July 2024
  • ...decimal point, i.e. it can contain values such as 5.5 or 3.142. An [[int]] on the other hand can only hold whole numbers.
    301 bytes (49 words) - 16:10, 11 June 2023
  • ...ch are some fences). This flag originally allows some objects to be walked on but you can shoot throug them. This property keeps the image size on screen rather than let the image size change with distance.
    5 KB (695 words) - 06:06, 9 December 2021
  • Lua table of all the valid control names listed on this page: ...-bottom:3px;"><div style="float:right;padding-right:5px;font-weight:bold;">ON FOOT</div>
    6 KB (808 words) - 11:47, 9 November 2024
  • ...com/topic/122958-getworldfrommapposition/ - calculating the world position on a map image
    534 bytes (74 words) - 18:59, 17 March 2020
  • *'''x:''' A float of the 2D x position of the image on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the image on a player's screen. This is affected by the ''relative'' argument.
    2 KB (349 words) - 08:10, 30 October 2023
  • ...ources. If set to less than 0, the resource will be downloaded and started on the client later than other resources.
    2 KB (178 words) - 18:22, 22 October 2019
  • == Turning it on ==
    2 KB (286 words) - 08:24, 8 June 2024
  • Encrypt server file on [https://secure.cmr.dev.br/ https://secure.cmr.dev.br] # Extract the file on x64 servers: Typically located at ''%PROGRAMFILES%\MTA San Andreas\server\x
    3 KB (454 words) - 18:32, 20 May 2024
  • (Other potential IDs haven't been documented yet and might depend on vehicle model)
    503 bytes (85 words) - 07:44, 1 July 2013
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