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  • {{Note|You should avoid triggering events on the [[root element]] unless you really need to. Doing this triggers the *'''name:''' The name of the event to trigger client side. You should register this event with [[addEvent]] and add at least one
    4 KB (573 words) - 22:33, 6 September 2024
  • * '''Client''' * '''Shared''': contains code shared between both the client and the server
    5 KB (671 words) - 17:37, 12 March 2020
  • * [[RU/Client side scripts | Клиентские скрипты]] * [[RU/Client Scripting Functions|Клиентские функции]]
    11 KB (831 words) - 22:27, 2 January 2022
  • 14 KB (985 words) - 20:26, 23 April 2018
  • * [[RU/Client Manual|Руководство о клиенте]] * [[RU/Client side scripts|Клиентские скрипты]]
    11 KB (945 words) - 19:38, 4 May 2021
  • * [[Client side scripts|Les scripts clients]] * [[Client Scripting Functions|Fonctions client]]
    10 KB (1,392 words) - 16:40, 23 January 2022
  • * '''client''': Это клиент, который вызвал событие с по ...Client Scripting Events|Клиентские события скриптинга]]" и "[[RU/Scripting Events|Скриптинговые события]]".
    10 KB (88 words) - 20:31, 21 February 2021
  • In diesem Tutorial wird häufig die Rede von Server und Client sein. Ein Client ist quasi ein Spieler, allgemein ist damit jedoch das Programm gemeint, was ...leichzeitig an jeweils alle anderen Clients zu verteilen. Im Gegensatz zum Client ist der Server nicht in der Lage physikalische oder graphische Effekte zu b
    18 KB (2,335 words) - 13:37, 22 March 2020
  • ...dos, los cuales se encuentran en [[Client Scripting Events]] y [[Scripting Events]].
    6 KB (932 words) - 12:02, 29 September 2014
  • ...ow use the new [[onPlayerResourceStart]] server-side event to trigger when client is ready! Thanks to Lpsd. ...lement interior or dimension change through two new client and server-side events [[onElementInteriorChange]] and [[onElementDimensionChange]] – should red
    28 KB (3,414 words) - 19:46, 16 June 2023
  • ...nción o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multitheftauto/mtasa-b '''Las funciones de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''
    3 KB (426 words) - 00:36, 3 January 2022
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...ne we wrote above) or other features, but also scripts that run on the MTA client the players use to connect to the server. The reason for this is, that some
    22 KB (3,205 words) - 05:39, 11 November 2013
  • * '''4''' new events === Client ===
    36 KB (4,820 words) - 20:23, 29 September 2021
  • In diesem Tutorial wird häufig die Rede von Server und Client sein. Ein Client ist quasi ein Spieler, allgemein ist damit jedoch das Programm gemeint, was ...leichzeitig an jeweils alle anderen Clients zu verteilen. Im Gegensatz zum Client ist der Server nicht in der Lage physikalische oder graphische Effekte zu b
    18 KB (2,408 words) - 19:21, 6 March 2018
  • ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...one we wrote above) or other features but also scripts that run on the MTA client the players use to connect to the server. The reason for this is, that some
    22 KB (3,459 words) - 12:38, 17 May 2024
  • ...g it with a GUI alternative in this tutorial)''. We'll also take a look at client-side scripting. ...e GUI must be made client-side. It is also a good practice to keep all the client scripts in a separate folder.
    16 KB (2,493 words) - 17:19, 20 June 2024
  • <script src="ctf_client.lua" type="client" /> <export function="getElementOwner" type="client"/>
    5 KB (782 words) - 21:37, 20 August 2021
  • * [[Client Manual|Client Kılavuzu]] * [[Client side scripts|Client Taraflı Resource]]
    9 KB (1,261 words) - 22:23, 3 May 2023
  • ...duction to Scripting the GUI|Previous tutorial]], all the GUI must be made client side. .../mods/deathmatch/resources/myserver/ directory, and create a folder named "client".
    16 KB (2,477 words) - 13:47, 8 November 2018
  • ...ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https://github.com/ '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''
    3 KB (436 words) - 00:36, 3 January 2022
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