Search results

Jump to navigation Jump to search
  • The '''source''' variable indicates who triggered the event. Since a player has joined when the code is triggered, you use this variabl ...inHandler, which indicates the function that has to be triggered after the event is triggered. Other details will be explained later in another example, now
    22 KB (3,459 words) - 12:38, 17 May 2024
  • {{Server client function}} addEventHandler ( "onPickupHit", root, onPickupHit ) -- add an event handler for onPickupHit
    4 KB (527 words) - 08:10, 4 November 2020
  • *For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Ty ==Client Functions==
    5 KB (603 words) - 22:04, 5 December 2018
  • {{Server client function}} ...scape''' key or '''F8''' key will always return false. Use [[onClientKey]] event instead.}}
    8 KB (1,156 words) - 19:46, 19 March 2024
  • The '''source''' variable indicates who triggered the event. Since a player has joined when the code is triggered, you use this variabl ...inHandler, which indicates the function that has to be triggered after the event is triggered. Other details will be explained later in another example, now
    22 KB (3,205 words) - 05:39, 11 November 2013
  • **''For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Damage Ty ==Client Functions==
    9 KB (1,027 words) - 15:24, 17 January 2017
  • # If you haven't already, download the MTA:SA client from the download page at [http://mtasa.com mtasa.com]. #* '''Game Client''' interfaces with the game and is a required component.
    13 KB (2,089 words) - 17:17, 11 August 2024
  • === Client === * Added work around to prevent server nitro adds cutting off recent client nitro adds
    13 KB (1,667 words) - 08:55, 4 November 2017
  • We will be using serverside keycodes, with some client - server interaction to verify the codes and report the outcome. Kezdésként nyisson meg egy client oldali lua fájlt (ha követte a [[HU/Bevezetés a scriptelésbe|bevezetés
    17 KB (2,724 words) - 20:58, 15 December 2018
  • -- add the event handler for when the button is clicked We have attached the [[onClientGUIClick]] event to buttonCreate already, so now we need to write the function that it calls
    20 KB (2,848 words) - 13:34, 25 November 2018
  • ...his line, insert a new line "'''<script src="plugin/myPlugin.lua" type="client" >'''" -- Trigger on create event (required)
    6 KB (797 words) - 03:56, 9 March 2022
  • {{Client function}} -- Add an event handler to render the primitive every frame
    3 KB (487 words) - 13:55, 29 August 2024
  • # If you haven't already, download the MTA:SA client from the download page at [http://mtasa.com mtasa.com]. #* '''Game Client''' interfaces with the game and is a required component.
    13 KB (2,115 words) - 21:08, 21 February 2021
  • In diesem Tutorial wird häufig die Rede von Server und Client sein. Ein Client ist quasi ein Spieler, allgemein ist damit jedoch das Programm gemeint, was ...leichzeitig an jeweils alle anderen Clients zu verteilen. Im Gegensatz zum Client ist der Server nicht in der Lage physikalische oder graphische Effekte zu b
    18 KB (2,335 words) - 13:37, 22 March 2020
  • #* '''Client''' is het onderdeel dat met het spel 'interfacet', het is een noodzakelijk 1: no local player model on ingame event (geen speler model bij in-game gebeurtenis)<br>
    12 KB (1,874 words) - 17:15, 23 January 2022
  • {{Server client function}} -- attach it to an event
    4 KB (492 words) - 16:27, 13 February 2015
  • {{Client function hu}} -- Add an event handler to render the primitive every frame
    3 KB (500 words) - 14:11, 29 August 2024
  • {{Client function}} --attach the function to the event handler
    4 KB (475 words) - 05:37, 6 November 2023
  • In diesem Tutorial wird häufig die Rede von Server und Client sein. Ein Client ist quasi ein Spieler, allgemein ist damit jedoch das Programm gemeint, was ...leichzeitig an jeweils alle anderen Clients zu verteilen. Im Gegensatz zum Client ist der Server nicht in der Lage physikalische oder graphische Effekte zu b
    18 KB (2,408 words) - 19:21, 6 March 2018
  • * [[Client_Manual|راهنمای کاربر (Client)]] * [[Client side scripts | اسکریپت های سمت کاربر (Client)]]
    10 KB (936 words) - 00:37, 13 August 2023
View ( | ) (20 | 50 | 100 | 250 | 500)