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  • * [[Client Manual]] - Manual Client * [[Client side scripts]] - Script-uri de tip client-side
    9 KB (1,387 words) - 18:30, 15 March 2023
  • #* '''Game Client''' s'interface avec le jeu et est nécessaire. 1: no local player model on ingame event<br>
    13 KB (2,103 words) - 21:08, 21 February 2021
  • ...newsfeed.xml (don't forget to add it to your meta.xml with the appropriate client tag). ...s items, we will need to collect them all and store them in a table on the client.
    18 KB (2,936 words) - 22:39, 5 November 2018
  • {{Server client function}} -- attach it to an event
    4 KB (587 words) - 19:46, 15 April 2021
  • {{Server client function}} -- create a collision shape and attach event handlers to it when the resource starts
    5 KB (427 words) - 08:05, 23 July 2024
  • #* '''Client''' interfaz del juego, componente requerido. 1: no local player model on ingame event<br>
    14 KB (2,213 words) - 17:07, 23 January 2022
  • ==Awareness of client memory== ...y confidential (and/or) important data which is stored, or travels through client-side (player PC) could be accessed by malicious clients.
    70 KB (8,711 words) - 00:32, 9 June 2024
  • De '''source''' variabel geeft aan wie de event veroorzaakte. Wanneer een speler de code afspeelt, gebruik je deze variabel ...En joinHandler, dat aangeeft welke functie afgespeeld moet worden nadat de event is veroorzaakt. Andere details zullen later uitgelegd worden, laten we voor
    21 KB (3,450 words) - 03:43, 10 March 2013
  • ===Scripts client-side e scripts server-side=== ...a, la ''GUI'' - Graphical User Interface) possono essere eseguite solo dal client.
    18 KB (2,532 words) - 12:30, 27 August 2009
  • {{Client devclass}} * Do we provide the GUI internally or pass an event for script owners to callback on?
    9 KB (1,514 words) - 05:41, 9 July 2024
  • # Lade Dir den aktuellen MTA:SA DM Client von [http://www.mtasa.com/deathmatch.html www.mtasa.com] herunter, falls Du #* Der '''Client''' ist das, was Du zum Spielen brauchst. Mit ihm kannst Du mit MTA Servern
    15 KB (2,223 words) - 17:10, 23 January 2022
  • Kezdésként nyisson meg egy client oldali lua fájlt (ha követte a [[HU/Bevezetés a scriptelésbe|bevezetés -- add the event handler for when the button is clicked
    21 KB (3,277 words) - 12:53, 13 May 2019
  • # Lade Dir den aktuellen MTA:SA DM Client von [http://www.mtasa.com/deathmatch.html www.mtasa.com] herunter, falls Du #* Der '''Client''' ist das, was Du zum Spielen brauchst. Mit ihm kannst Du mit MTA Servern
    15 KB (2,205 words) - 17:09, 23 January 2022
  • Aby uzyskać informacje na temat większej liczby poleceń zobacz [[Client Commands|Komendy klienta]] |no local player model on ingame event
    14 KB (2,226 words) - 19:24, 26 January 2022
  • === Client === * Added [[getPlayerScriptDebugLevel]] to client-side ([https://github.com/multitheftauto/mtasa-blue/commit/8403da54ecfd20d6
    53 KB (7,630 words) - 19:19, 30 October 2024
  • <script src="ctf_client.lua" type="client" /> <export function="getElementOwner" type="client"/>
    6 KB (942 words) - 18:43, 21 December 2018
  • 0. This License applies to the MTA client and surrounding software including, but not limited to, the 6. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
    5 KB (860 words) - 14:14, 20 June 2012
  • ...trarle al jugador cuando sea necesario. Por lo tanto, vamos a escribir un "event handler" para "[[onClientResourceStart]]" para crear la ventana: ...inHandler function, with username and password parameters (passed from the client gui)
    17 KB (2,599 words) - 20:41, 7 April 2014
  • * '''Typ''' - Typ pliku. Są 3 typy ( 'client' plik pobierany z serwera do klienta, 'server' plik uzywany przez serwer, ' <script src="ctf_client.lua" type="client" />
    5 KB (825 words) - 22:06, 20 August 2021
  • #* '''Game client:''' Programa que faz você se conectar aos servidores do MTA, para particip |no local player model on ingame event
    16 KB (2,542 words) - 14:56, 28 June 2024
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