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  • function BloodonDamage( attacker, weapon, bodypart, loss ) {{Client Effects functions}}
    1 KB (189 words) - 10:01, 21 June 2019
  • {{RU/Client function}} function BloodonDamage( attacker, weapon, bodypart, loss )
    2 KB (103 words) - 20:19, 13 July 2017
  • {{RU/Server client function}} Эта функция прикрепляет один [[RU/Element|элемент]] к другому, так что первый эл
    7 KB (258 words) - 19:44, 15 April 2021
  • * Added ability to create pedless weapons via weapon creation === New Functions ===
    7 KB (886 words) - 09:40, 29 September 2014
  • {{Weapon functions}} [[ru:Weapons]]
    5 KB (524 words) - 19:24, 31 October 2018
  • ...p limits to keep playings within a playing area or death-pickups to create weapon pickups. ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''
    22 KB (3,459 words) - 12:38, 17 May 2024
  • ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions). This crash usually occurs when you fire a weapon while the corrupt model is streamed in (physically nearby).
    15 KB (2,541 words) - 21:09, 28 March 2024
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