Search results
Jump to navigation
Jump to search
- function BloodonDamage( attacker, weapon, bodypart, loss ) {{Client Effects functions}}1 KB (189 words) - 10:01, 21 June 2019
- {{RU/Client function}} function BloodonDamage( attacker, weapon, bodypart, loss )2 KB (103 words) - 20:19, 13 July 2017
- {{RU/Server client function}} Эта функция прикрепляет один [[RU/Element|элемент]] к другому, так что первый эл7 KB (258 words) - 19:44, 15 April 2021
- * Added ability to create pedless weapons via weapon creation === New Functions ===7 KB (886 words) - 09:40, 29 September 2014
- {{Weapon functions}} [[ru:Weapons]]5 KB (524 words) - 19:24, 31 October 2018
- ...p limits to keep playings within a playing area or death-pickups to create weapon pickups. ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''22 KB (3,459 words) - 12:38, 17 May 2024
- ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions). This crash usually occurs when you fire a weapon while the corrupt model is streamed in (physically nearby).15 KB (2,541 words) - 21:09, 28 March 2024