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- {{Client function}} ...creating a DGS Command which likes the one in windows. Players can execute functions or events in cmd.2 KB (366 words) - 11:23, 20 January 2018
- {{Client function}} This function creates a GUI scrollbar. You can use the functions [[guiScrollPaneSetHorizontalScrollPosition]], [[guiScrollPaneSetVerticalScr2 KB (255 words) - 08:05, 30 October 2023
- {{Client function}} bool dgsMediaIsStreamMedia ( element media )968 bytes (115 words) - 15:16, 18 August 2018
- {{Client function}} int int int int guiGridListGetItemColor ( element gridList, int rowIndex, int columnIndex )2 KB (275 words) - 21:13, 7 November 2018
- {{Server client function}} ...will take a reference obtained by the [[ref]] function and returns its Lua element.877 bytes (119 words) - 17:02, 20 October 2021
- {{Client function}} ...gned in lists and can have multiple columns. A good example of a gridlist element can be found in MTA's settings box, under ''Controls''.3 KB (377 words) - 08:09, 30 October 2023
- {{Client function}} bool guiGridListAutoSizeColumn ( element gridList, int columnIndex )2 KB (311 words) - 21:07, 7 November 2018
- {{Client function}} int, int guiGridListGetSelectedItem ( element gridList )2 KB (217 words) - 19:05, 19 June 2024
- {{Server client function}} ...only be removed from the hierarchy when they quit or are kicked. The root element also cannot be destroyed, however, passing the root as an argument will wip5 KB (689 words) - 18:11, 17 November 2021
- ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * [[Client Manual]]8 KB (1,146 words) - 20:22, 14 April 2018
- {{Server client function}} This function returns a [[player]] [[element]] for the player with the name passed to the function.2 KB (221 words) - 16:45, 13 February 2015
- * [[NL/Deathmatch_Client_Manual|Client Gebruiksaanwijzing]] * [[Client side scripts]]5 KB (700 words) - 16:39, 23 January 2022
- {{Server client function}} This function returns a [[player]] [[element]] for the player with the name passed to the function.2 KB (223 words) - 23:06, 28 December 2014
- {{Client function}} This function sets a [[Element/Weapon|custom weapon]] flags, used to change how it behaves or finds a poss3 KB (444 words) - 17:06, 7 November 2024
- {{Client function}} number/table dgsAnimTo ( element/table dgsElement, string propertyName, mixed value, string easing = "Linear2 KB (276 words) - 15:25, 22 March 2022
- {{Client function}} ...float x, float y, float width, float height, [ bool relative = false, gui-element parent = nil])2 KB (317 words) - 08:06, 30 October 2023
- {{IT/Funzioni client}} ..., int weaponType [, float posX, float posY, float posZ, float force = 1.0, element target = nil, float rotX, float rotY, float rotZ, float velX, float velY, f3 KB (327 words) - 12:47, 3 August 2011
- {{Client function}} bool dgsCircleSetTextureRotation( element circle, float rotDegree [, float rotCenterX = rotCenterX, float rotCenterY1 KB (117 words) - 03:17, 3 September 2023
- {{Server client function}} *'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to.3 KB (340 words) - 21:24, 19 March 2021
- {{Server client function}} <section name="Client" class="client" show="true">2 KB (256 words) - 10:54, 18 January 2020