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  • {{Client function}} ...creating a DGS Command which likes the one in windows. Players can execute functions or events in cmd.
    2 KB (366 words) - 11:23, 20 January 2018
  • {{Client function}} This function creates a GUI scrollbar. You can use the functions [[guiScrollPaneSetHorizontalScrollPosition]], [[guiScrollPaneSetVerticalScr
    2 KB (255 words) - 08:05, 30 October 2023
  • {{Client function}} bool dgsMediaIsStreamMedia ( element media )
    968 bytes (115 words) - 15:16, 18 August 2018
  • {{Client function}} int int int int guiGridListGetItemColor ( element gridList, int rowIndex, int columnIndex )
    2 KB (275 words) - 21:13, 7 November 2018
  • {{Server client function}} ...will take a reference obtained by the [[ref]] function and returns its Lua element.
    877 bytes (119 words) - 17:02, 20 October 2021
  • {{Client function}} ...gned in lists and can have multiple columns. A good example of a gridlist element can be found in MTA's settings box, under ''Controls''.
    3 KB (377 words) - 08:09, 30 October 2023
  • {{Client function}} bool guiGridListAutoSizeColumn ( element gridList, int columnIndex )
    2 KB (311 words) - 21:07, 7 November 2018
  • {{Client function}} int, int guiGridListGetSelectedItem ( element gridList )
    2 KB (217 words) - 19:05, 19 June 2024
  • {{Server client function}} ...only be removed from the hierarchy when they quit or are kicked. The root element also cannot be destroyed, however, passing the root as an argument will wip
    5 KB (689 words) - 18:11, 17 November 2021
  • ...help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write tutorials or just play MTA and report the bugs y * [[Client Manual]]
    8 KB (1,146 words) - 20:22, 14 April 2018
  • {{Server client function}} This function returns a [[player]] [[element]] for the player with the name passed to the function.
    2 KB (221 words) - 16:45, 13 February 2015
  • * [[NL/Deathmatch_Client_Manual|Client Gebruiksaanwijzing]] * [[Client side scripts]]
    5 KB (700 words) - 16:39, 23 January 2022
  • {{Server client function}} This function returns a [[player]] [[element]] for the player with the name passed to the function.
    2 KB (223 words) - 23:06, 28 December 2014
  • {{Client function}} This function sets a [[Element/Weapon|custom weapon]] flags, used to change how it behaves or finds a poss
    3 KB (444 words) - 17:06, 7 November 2024
  • {{Client function}} number/table dgsAnimTo ( element/table dgsElement, string propertyName, mixed value, string easing = "Linear
    2 KB (276 words) - 15:25, 22 March 2022
  • {{Client function}} ...float x, float y, float width, float height, [ bool relative = false, gui-element parent = nil])
    2 KB (317 words) - 08:06, 30 October 2023
  • {{IT/Funzioni client}} ..., int weaponType [, float posX, float posY, float posZ, float force = 1.0, element target = nil, float rotX, float rotY, float rotZ, float velX, float velY, f
    3 KB (327 words) - 12:47, 3 August 2011
  • {{Client function}} bool dgsCircleSetTextureRotation( element circle, float rotDegree [, float rotCenterX = rotCenterX, float rotCenterY
    1 KB (117 words) - 03:17, 3 September 2023
  • {{Server client function}} *'''theVehicle''': The [[element]] representing the [[vehicle]] you wish to add the upgrade to.
    3 KB (340 words) - 21:24, 19 March 2021
  • {{Server client function}} <section name="Client" class="client" show="true">
    2 KB (256 words) - 10:54, 18 January 2020
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