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  • ...'table'' containing all the elements inside the colshape, of the specified type. Returns an empty ''table'' if there are no elements inside. Returns ''fals
    2 KB (135 words) - 00:24, 27 September 2016
  • ...It applies certain map settings affecting the game world and sets ASE game type and map name rule values as well. It includes a web listing which auto upda <info type="map" gamemodes="myserver"/>
    9 KB (1,216 words) - 12:27, 17 May 2024
  • editBox = guiCreateEdit( 0.3, 0.1, 0.4, 0.1, "Type your message here!", true )
    1 KB (194 words) - 21:53, 12 December 2020
  • <pickup posX="" posY="" posZ="" type="" amount="" respawn=""/> * '''type''': Uma [[string]] indicando o tipo de pickup. Pode ser "health", "armor",
    1 KB (180 words) - 23:07, 11 February 2020
  • Il ''type'' di questa class è '''"blip"'''.
    1 KB (143 words) - 10:09, 15 April 2021
  • *'''messageType''': An integer value representing the message type:
    2 KB (312 words) - 18:45, 13 September 2007
  • if dataName and type(dataName) == "string" then
    2 KB (208 words) - 18:47, 5 November 2019
  • <script src="ctf_client.lua" type="client" /> <export function="getElementOwner" type="client"/>
    5 KB (801 words) - 13:38, 2 July 2014
  • This example shows how to get all elements by specific type, created only by resource scripts (not maps).
    2 KB (214 words) - 13:46, 10 August 2021
  • ...It applies certain map settings affecting the game world and sets ASE game type and map name rule values as well. It includes a web listing which auto upda <info type="map" gamemodes="myserver"/>
    9 KB (1,213 words) - 09:38, 7 March 2015
  • This function creates a screen source, which is a special type of [[texture]] that contains the screen as rendered by GTA
    2 KB (172 words) - 10:38, 15 October 2018
  • This example allows a player to type the command 'beefcake' to change his player's BODY_MUSCLE stat (#23) to the
    1 KB (207 words) - 16:17, 13 February 2015
  • ...rect = dgsSVGCreateNode(svgDoc,"rect",50,50) -- Create SVG node with rect type.
    2 KB (186 words) - 17:32, 7 November 2024
  • ...ped's move state, or ''false'' if the ped is not streamed in, the movement type is unknown, the ped is in a vehicle or the ped is invalid.
    1 KB (202 words) - 13:14, 23 July 2022
  • ...if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then -- Make sure there's a valid vehicle and a pr
    2 KB (208 words) - 20:55, 10 October 2015
  • <script src="ctf_client.lua" type="client" /> <export function="getElementOwner" type="client"/>
    8 KB (205 words) - 07:27, 2 April 2018
  • ...included from the resource (in the metafile) by using a <script> tag (and type attribute). <script src="c_gui.lua" type="client" />
    2 KB (278 words) - 16:16, 26 December 2012
  • ...included from the resource (in the metafile) by using a <script> tag (and type attribute). <script src="c_gui.lua" type="client" />
    2 KB (285 words) - 15:52, 7 November 2024
  • if ( isElement( player ) and type ( text ) == 'string' and tonumber( time) ) then if ( isElement( player ) and type ( text ) == 'string' and tonumber( time) ) then
    4 KB (602 words) - 22:58, 25 April 2013
  • ...n of the component when the player enters a vehicle and resets it when you type /reset.
    2 KB (209 words) - 10:16, 23 February 2017
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