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- {{IT/Funzioni client}} element getProjectileTarget ( projectile theProjectile )1 KB (149 words) - 12:48, 3 August 2011
- {{Server client function}} * '''theMarker''': A [[marker]] element referencing the specified marker.1 KB (128 words) - 13:43, 10 October 2023
- {{Server client function}} *'''thePed:''' The [[ped]] element whose state is to be checked.1 KB (135 words) - 09:31, 11 February 2019
- {{Client function}} ...x, float y, float width, float height, string chartType, bool relative [, element parent = nil ] )3 KB (391 words) - 13:50, 10 January 2023
- {{Client function}} This function attaches 3D Image element to another element, so that the first one follows the second whenever it moves.3 KB (388 words) - 02:18, 12 August 2022
- {{Server client function}} ...is the number of milliseconds that data takes to travel from the player's client to the server or vice versa. If a player is using a VPN their ping will sti2 KB (252 words) - 13:31, 15 September 2021
- {{Client function}} int guiGridListAddRow ( element gridList [, int/string itemText1, int/string itemText2, ... ] )2 KB (228 words) - 22:01, 1 September 2018
- {{Client function}} bool dgsMaskCenterTexturePosition( element mask, int w, int h )1 KB (132 words) - 05:40, 5 March 2020
- {{Client function}} ..., int weaponType [, float posX, float posY, float posZ, float force = 1.0, element target = nil, float rotX, float rotY, float rotZ, float velX, float velY, f4 KB (443 words) - 14:01, 26 July 2024
- {{RU/Server client function}} Returns a water element if successful, ''false'' otherwise. The water element can be repositioned with [[setElementPosition]] and destroyed with [[destro2 KB (319 words) - 17:25, 28 July 2011
- {{Server client function}} *'''thePed:''' The [[ped]] element whose state is to be changed.1 KB (148 words) - 22:43, 26 March 2021
- {{Client function}} bool guiGridListRemoveRow ( element gridList, int rowIndex )2 KB (222 words) - 21:18, 7 November 2018
- {{RU/Server client function}} Эта функция возвращает все допустимые модели [[RU/Element/Ped|пешеходов]].3 KB (114 words) - 19:59, 6 June 2022
- {{Client function}} bool dgsCircleSetDirection( element circle, bool direction )964 bytes (107 words) - 02:51, 3 September 2023
- {{Client function}} This function creates a combobox GUI element, which you can compare to a gridlist with a dropdown feature.3 KB (423 words) - 08:09, 30 October 2023
- {{Server client function}} This function checks if an element is within a colshape.1 KB (131 words) - 14:07, 10 October 2018
- {{Client function}} bool dgsMaskAdaptTextureSize( element mask, int w, int h )1 KB (135 words) - 05:41, 5 March 2020
- {{Client function}} *'''svgNode:''' The [[svg]] element or the svg node you want to get the raw data from.1 KB (142 words) - 17:32, 7 November 2024
- {{Client function}} ...float x, float y, float width, float height, [ bool relative = false, gui-element parent = nil ] )2 KB (373 words) - 08:10, 30 October 2023
- {{Client function}} ...ing the syncer of the server-side ped or not. Let's assume that the syncer client calls setPedControlState on the ped. The other game clients - the ones wher2 KB (303 words) - 09:13, 3 August 2023