DgsMaskCenterTexturePosition

From Multi Theft Auto: Wiki

This function center the source texture of DGS mask.

Syntax

bool dgsMaskCenterTexturePosition( element mask, int w, int h )

Required Arguments

  • mask: The DGS mask you want to operate.
  • w: A number of the width of the texture.( See dxGetMaterialSize )
  • h: A number of the width of the texture.( See dxGetMaterialSize )

Returns

Returns true if successful, false otherwise

Example

DGS = exports.dgs --get exported functions from dgs

local sourceTex = dxCreateTexture( "yourTexture.png" )  -- Your Texture
local mask = DGS:dgsCreateMask( sourceTex, "circle" ) --Use built-in mask (circle)
local tw,th = dxGetMaterialSize( sourceTex )
DGS:dgsMaskCenterTexturePosition( mask, tw,th ) --Move the texture to the center
DGS:dgsMaskAdaptTextureSize( mask, tw,th ) --Auto adapt the size
local image = DGS:dgsCreateImage( 300, 300,200, 200, mask, false )

See Also

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