Dgs3DImageDetachFromElement

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This function detaches attached 3DImageElement from another element.

Syntax

bool dgs3DImageDetachFromElement ( element the3DImageElement, [ element theAttachToElement ] )

OOP Syntax Help! I don't understand this!

Method: element:3DImageDetachFromElement(...)
Counterpart: 3DImageAttachToElement

Required Arguments

  • the3DImageElement: The element to be detached (the "child")

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • theAttachToElement: The element you wish to detach from, will detach from the attached element if this isn't specified.

Returns

Returns true if the detaching was successful, false otherwise.

Example

Example 1: This example attaches a marker to a vehicle, and detaches it when it blows up:

dgs = exports.dgs

if isVoiceEnabled() then
	local micPNG = dxCreateTexture('assests/mic.png');
	local icons = {};
	addEventHandler('onClientPlayerVoiceStart',root,
		function()
			print('[Voice-System]: '..getPlayerName(source)..' started talking.')
			local x,y,z = getElementPosition(source);
			if ((source ~= localPlayer and isElementOnScreen(source)) or (localPlayer == source)) and not isElement(icons[source]) then
				icons[source] = dgs:dgsCreate3DImage(x,y,z+1.5,micPNG,tocolor(255,255,255,255),4,4,20);
				dgs:dgs3DImageAttachToElement( icons[source],localPlayer,0,0,1.5)
			end 
		end
	)
	addEventHandler('onClientPlayerVoiceStop',root,
		function() 
			print('[Voice-System]: '..getPlayerName(source)..' Stoped talking.')
			if isElement(icons[source]) then
				dgs:dgs3DImageDettachFromElement( icons[source],localPlayer);
				destroyElement(icons[source]);
				icons[source] = nil;
			end
		end
	)
end

See Also