DgsCreate3DImage

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This function creates a 3d image in the world ( such as nametag ).

Syntax

element dgsCreate3DImage( float x, float y, float z, string/texture/nil image[, int color = 0xFFFFFFFF, float scaleX = 1, float scaleY = 1, float maxDistance = 80 ] )

Required Arguments

File:DGS 3D Image Example.gif
Example DGS 3D Image.
  • x: A float of the 3D x position of the DGS 3D Image in the world.
  • y: A float of the 3D y position of the DGS 3D Image in the world.
  • z: A float of the 3D z position of the DGS 3D Image in the world.
  • image: A string/texture/nil of the image of DGS 3D Image.

Optional Arguments

  • color: An integer of the color of the DGS 3D Image.
  • font: A dx-font element or a string of the DGS 3D Image.
  • scaleX : A float of the 2D X size of the DGS 3D Image ( Width in pixels on screen at the distance of 50 unit in game ).
  • scaleY : A float of the 2D Y size of the DGS 3D Image ( Height in pixels on screen at the distance of 50 unit in game ).
  • maxDistance : A float of the 3D distance within which we can see the DGS 3D Image

Returns

Returns a dgs-3dimage element if it was successfully created, false otherwise.

Example

DGS = exports.dgs

local rectangle = DGS:dgsCreate3DImage(0,0,4,_,tocolor(0,128,255,128))
DGS:dgsSetProperty(rectangle,"fadeDistance",20)
DGS:dgsSetProperty(rectangle,"outline",{"out",1,tocolor(255,255,255,255)})
DGS:dgs3DImageAttachToElement(rectangle,localPlayer,0,5)

local texture = dxCreateTexture("test.png")
local imageWithDx = DGS:dgsCreate3DImage(10,0,4,texture,tocolor(0,128,255,128))

local imageWithPath = DGS:dgsCreate3DImage(10,10,4,"test.png",tocolor(0,128,255,128))

See Also

Custom Cursor Functions

Multi Language Supports

Animation

3D Element

3D Interface

3D Line

3D Image

3D Text

Browser

Button

Check Box

Combo Box

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Edit

Detect Area

Drag'N Drop

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Image

Memo

Menu

Label

Layout

Line

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Scroll Bar

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Selector

Style

Switch Button

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Chart

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Nine Slice

Object Preview Supports

Paste Handler

QRCode

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Tooltips