DgsMaskSetTexture

From Multi Theft Auto: Wiki

This function sets the texture that is used as source texture of dgs mask.

Syntax

bool dgsMaskSetTexture( element mask, element texture )

Required Arguments

  • mask: The dgs mask you want to check.
  • texture: The texture you want to set as source texture of dgs mask.

Returns

Returns true if successful, false otherwise.

Example

DGS = exports.dgs --get exported functions from dgs

local sourceTex = dxCreateTexture("tex1.png")  -- Your Texture
local maskTex = dxCreateTexture("tex2.png")  -- Your Mask ( You'd better use black&white texture )
local maskTex2 = dxCreateTexture("tex3.png")  -- Your Mask ( You'd better use black&white texture )
local mask = DGS:dgsCreateMask(sourceTex,maskTex)
local image = DGS:dgsCreateImage(300,300,200,200,mask,false)
DGS:dgsMaskSetTexture(mask,maskTex2) --Change the source texture

See Also

Multi Language Supports

Animation

3D Interface

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