Dgs3DInterfaceAttachToElement

From Multi Theft Auto: Wiki

This function sets the attached offsets of the attached dgs 3d interface.

Syntax

bool dgs3DInterfaceAttachToElement( element dgsElement, element targetElement [, float offX = offX, float offY = offY, float offZ = offZ, float offFaceX = offFaceX, float offFaceY = offFaceY, float offFaceZ = offFaceZ ] )

Required Arguments

  • dgsElement: The DGS 3D interface of which you wish to set the attached offset.
  • targetElement: The target element.

Optional Arguments

  • offX: A float of the offset of the 3D x coordinate.
  • offY: A float of the offset of the 3D y coordinate.
  • offZ: A float of the offset of the 3D z coordinate.
  • offFaceX: A float of the 3D x direction that the DGS 3D Interface faces to relative to attached element.
  • offFaceY: A float of the 3D Y direction that the DGS 3D Interface faces to relative to attached element.
  • offFaceZ: A float of the 3D Z direction that the DGS 3D Interface faces to relative to attached element.

Returns

Returns true if successful, false otherwise.

Example

DGS = exports.dgs

function panelPosition()
	material = DGS:dgsCreate3DInterface(0,0,4,4,4,600,600,tocolor(255,255,255,255),1,0,0,_,0)
	DGS:dgs3DInterfaceAttachToElement(material,localPlayer,0,0,1)
	DGS:dgs3DInterfaceSetAttachedOffsets(material,0,0,10)
	DGS:dgsSetProperty(material,"maxDistance",1000)
	DGS:dgsSetProperty(material,"fadeDistance",1000)
	local window = DGS:dgsCreateWindow(0,0,600,600,"test",false)
	DGS:dgsSetParent(window,material)
end

See Also

Multi Language Supports

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