DgsSetFont

From Multi Theft Auto: Wiki

This function sets the font of a dgs element to be used when drawing text. a dgs font can be affected by dgsSetSystemFont

Syntax

bool dgsSetFont( element dgsElement, mixed font )

Required Arguments

  • dgsElement: The DGS element you wish to change the font of
  • font: Either a custom dx font element or the name of a built-in dx font (see here Standard_DGS_Font_Names)

Returns

Returns true if the font has been successfully set on the dgs element, false otherwise.

Example

This example sets and gets the font of a pre-made gui element and outputs it to chat box.

DGS = exports.dgs
-- We create a dummy gui label to get text of
local dummyGUIElement = DGS:dgsCreateLabel ( 0.45, 0.48, 0.10, 0.04, "Hello world", true )
DGS:dgsSetFont ( dummyGUIElement, "clear" )
-- Output the font of the label to chat box
outputChatBox ( "Font used in the DGS label: " .. DGS:dgsGetFont ( dummyGuiElement ) )

See Also

Multi Language Supports

Animation

3D Interface

3D Text

Browser

Button

Check Box

Combo Box

Custom Renderer

Edit

Ellipse Detect Area [Deprecated]

Detect Area

Grid List

Image

Memo

Label

Progress Bar

Radio Button

Scroll Bar

Scroll Pane

Switch Button

Tab Panel

Window

Plugin

Blur Box

Color Picker

Canvas

Effect 3D

Media Browser

Mask

Nine Slice

Object Preview

QRCode

Rounded Rectangle