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This function is a replica of guiGetInputEnabled. In order to satisfy the needs of developers, the function exists here.


bool dgsGetInputEnabled ()

DGS OOP Syntax Help! I don't understand this!

Method: dgsRootInstance:getInputEnabled(...)
Counterpart: dgsSetInputEnabled


Returns true if input is focused on GUI, false if it's focused on the game.

See Also

General Functions

General Events