DgsSetCurrentLayerIndex

From Multi Theft Auto: Wiki
Jump to navigation Jump to search

This function allow us to change the render layer index of a dgs element.

This function will only act on the parent layer.

For example:

  • There is a DGS element in the "center" layer, and this function will change its layer index in the "center" layer.
  • There is a DGS element which has parent, and this function will change its layer index in its parent's Children Table which stores all the children elements of the parent.

Syntax

bool dgsSetCurrentLayerIndex( element dgsElement, integer index )
DGSRenderLayer

Required Arguments

  • dgsElement: The DGS element to set.
  • index: The layer index.

Returns

Returns true if succeed, false otherwise.

Example

DGS = exports.dgs

window1 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 1",false)	--Create window1
window2 = DGS:dgsCreateWindow(400,100,200,200,"DGS Window 2",false)	--Create window2
DGS:dgsSetCurrentLayerIndex (window1,2) --Now it is above the window2

See Also

Custom Cursor Functions

Multi Language Supports

Animation

3D Interface

3D Line

3D Image

3D Text

Browser

Button

Check Box

Combo Box

Custom Renderer

Edit

Detect Area

Drag'N Drop

Grid List

Image

Memo

Label

Line

Progress Bar

Radio Button

Scale Pane

Scroll Bar

Scroll Pane

Selector

Style

Switch Button

Tab Panel

Window

Plugin

Blur Box

Color Picker

Canvas

Circle

Effect 3D

Media Browser

Mask

Nine Slice

Object Preview Supports

Paste Handler

QRCode

Remote Image

Rounded Rectangle