DgsAttachElements

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This function allows you to attach a specific dgs element to another dgs element. This will make something like dgsSetParent, but there will be no "parent-child" relationship.

Syntax

bool dgsAttachElements( element dgsElement, element attachTo, int/float offsetX, int/float offsetY, int/float offsetW, int/float offsetH [, bool relativePos = false, bool relativeSize = false ] )

DGS OOP Syntax Help! I don't understand this!

Method: DGSElement:attach(...)
Counterpart: dgsDetachElements

Required Arguments

  • dgsElement: An element you want to get attached
  • attachTo: A dgs element you want to attach to
  • offsetX: A float of the 2D x position of the element on a player's screen. This is affected by the relative argument.
  • offsetY: A float of the 2D x position of the element on a player's screen. This is affected by the relative argument.
  • offsetW: A float of the width of the element. This is affected by the relative argument.
  • offsetH: A float of the height of the window. This is affected by the relative argument.

Optional Arguments

  • relativePos: This is whether sizes and positioning are relative. If this is true, then all x,y floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution.
  • relativeSize: This is whether sizes and positioning are relative. If this is true, then all width,height floats must be between 0 and 1, representing sizes/positions as a fraction of the screen size. If false, then the size and co-ordinates are based on client's resolution.

Returns

Returns true if successful, false otherwise.

Example

This example attach label to window

DGS = exports.dgs

window = DGS:dgsCreateWindow(50,50,100,100,"dgs", false) -- create a window
label = DGS:dgsCreateLabel(0,200,100,100,"label", false) -- create a label
DGS:dgsAttachElements(label,window,10,20,_,_,false) -- attach label to window

See Also

General Functions

General Events