GuiGetInputEnabled

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This function checks whether user input is focused on the GUI or the game.

Syntax

bool guiGetInputEnabled ( )

OOP Syntax Help! I don't understand this!

Method: GuiElement.isInputEnabled(...)
Variable: .inputEnabled
Counterpart: guiSetInputEnabled

Returns

Returns true if input is focused on GUI, false if it's focused on the game.

Example

This example adds a command with which you can check whether the input is focused on GUI or game.

addCommandHandler( "checkinput", function ()
    if guiGetInputEnabled( ) then
        outputChatBox( "Your input focus is currently on GUI." )
    else 
        outputChatBox( "Your input focus is currently on game." )
    end
end )

See Also

General functions

FROM VERSION 1.5.6 r16361 ONWARDS

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

FROM VERSION 1.5.6 r16204 ONWARDS

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI