GuiGridListInsertRowAfter

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This allows you to insert a new row after a specified row, and simultaneously set text. Good for inserting new rows in the middle of existing rows. To insert at the top use -1 as row index.

Syntax

int guiGridListInsertRowAfter ( element gridList, int rowIndex )
int guiGridListInsertRowAfter ( element gridList [, int rowIndex, int/string itemText1, int/string itemText2, ... ] )

OOP Syntax Help! I don't understand this!

Method: GuiGridList:insertRowAfter(...)

Required Arguments

  • gridList: The grid list you want to add a row to
  • rowIndex: Row ID of the row you want to insert the new row after.

Optional Arguments

  • itemText1: The text for the first column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • itemText2: The text for the second column item in the row. Either a string or a number can be passed (use numbers for sorting purposes).
  • ...: Item text for any other columns

Returns

Returns row id if the row was successfully added, false otherwise.

Example

This example would create a gridlist then add the current players in the server and if anyone joins, it would insert a row at the bottom.

gridlist = guiCreateGridList(100,100,200,100,false)
guiGridListAddColumn(gridlist,"Players",0.50)
for i,v in ipairs(getElementsByType("player"))do
	guiGridListSetItemText(gridlist,guiGridListAddRow(gridlist),1,getPlayerName(v),false,false)
end
addEventHandler("onClientPlayerJoin",root,function()
	guiGridListSetItemText(gridlist,guiGridListInsertRowAfter(gridlist,guiGridListGetRowCount(gridlist)),1,getPlayerName(source),false,false)--Add row at the bottom of the gridlist and name it the players name
end)

See Also

General functions

* FEATURE ADDED IN 1.5.9 (REVISION: r21476)
* FEATURE ADDED IN 1.5.9 (REVISION: r21476)

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI