DgsCreateRoundRect

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>>>Warning: This feature requires pixel shader model 2_a<<<

This function creates a rounded rectangle shader that can be used for dgs elements.

Syntax

element dgsCreateRoundRect( float radius [, int color = 0xFFFFFFFF, texture background = nil, bool relative = false ] )
Example Rounded Rectangle

Required Arguments

  • radius: A float of the relative radius of corner of the rounded rectangle ranges from 0 to 1 if relative is true, or the radius will be absolute pixels.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • color : An int of the color of the rounded rectangle.
  • background: A texture element of the background of the rounded rectangle
  • relative: A bool indicates whether the radius is relative to the size of round rectangle or just absolute pixels

Returns

Returns a dgs-dxroundrectangle element (dgs Type)/ shader (element Type) if succeed, false otherwise

Example

DGS = exports.dgs --get exported functions from dgs

local rndRect = DGS:dgsCreateRoundRect(1,tocolor(0,0,0,150))  --Create Rounded Rectangle
local image1 = DGS:dgsCreateImage(200,200,400,100,rndRect,false)  --Apply it to the dgs image

See Also

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