DgsLineAddItem

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This function adds an item into DGS Line.

Syntax

int dgsLineAddItem( element line , float startX, float startY, float endX, float endY [, float lineWidth = dgsLineWidth, int lineColor = dgsLineColor, bool relative = false ] )

Required Arguments

  • line: The DGS Line element.
  • startX: A float of the 2D x position of start position of the line on a player's screen. This is affected by the relative argument.
  • startY: A float of the 2D y position of start position of the line on a player's screen. This is affected by the relative argument.
  • endX: A float of the 2D x position of end position of the line on a player's screen. This is affected by the relative argument.
  • endY: A float of the 2D y position of end position of the line on a player's screen. This is affected by the relative argument.

Optional Arguments

  • lineWidth: A float of the line width of the item.
  • lineColor: An integer of the line color of the item.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x, y, width and height floats must be between 0 and 1, representing sizes relative to the parent.

Returns

Returns an int indicates the index of the item if successful, false otherwise.

Example

DGS = exports.dgs

local line = DGS:dgsCreateLine(400,200,600,400)
local sinX = math.sin(0/500*4*math.pi)
DGS:dgsLineAddItem(line,0/500,sinX/2+0.5,0/500,sinX/2+0.5,2,tocolor(0,255,0,255),true)
for i=1,100 do
	local sinX = math.sin(i/100*4*math.pi)
	DGS:dgsLineAddItem(line,_,_,i/100,sinX/2+0.5,2,tocolor(i/100*255,255-i/100*255,0,255),true)
end

See Also

Custom Cursor Functions

Multi Language Supports

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