DgsMenuShow

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This function is for showing a DGS menu.

For create Dgs menu use dgsCreateMenu.

Syntax

element dgsMenuShow( element dgsMenu [, float x, float y ] )

Required Arguments

  • dgsMenu: the DGS menu to showing

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • x: A float of the 2D x position of the DGS menu on a player's screen.
  • y: A float of the 2D y position of the DGS menu on a player's screen.

Example

DGS = exports.dgs

local menu = DGS:dgsCreateMenu(200,200,200,600,false)
local timeItem = DGS:dgsMenuAddItem(menu,"Time","time")
	DGS:dgsMenuAddItem(menu,"Day","t.Day",timeItem)
	DGS:dgsMenuAddItem(menu,"Night","t.Night",timeItem)
DGS:dgsMenuAddSeparator(menu)
local weatherItem = DGS:dgsMenuAddItem(menu,"Weather","weather")
	DGS:dgsMenuAddItem(menu,"Clear Day","w.ClearDay",weatherItem)
	DGS:dgsMenuAddItem(menu,"Storming","w.Storming",weatherItem)

local button = DGS:dgsCreateButton(400,400,100,50,"Right Click Here",false)
addEventHandler("onDgsMouseClickUp",button,function(button)
	if button == "right" then
		DGS:dgsMenuShow(menu)
	end
end)
addEventHandler("onDgsMenuSelect",menu,function(subMenu,uniqueID)
	local command = DGS:dgsMenuGetItemCommand(source,uniqueID)
	if command == "t.Day" then
		setTime(12,0)
	elseif command == "t.Night" then
		setTime(0,0)
	elseif command == "w.ClearDay" then
		setWeather(0)
	elseif command == "w.Storming" then
		setWeather(8)
	else
		return
	end
	DGS:dgsMenuHide(source)
end,false)

See Also

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