DgsMaskGetTexture

From Multi Theft Auto: Wiki

This function gets the texture that is used as source texture of dgs mask.

Syntax

element dgsMaskGetTexture( element mask )

Required Arguments

  • mask: The dgs mask you want to check.

Returns

Returns a texture if successful, false otherwise.

Example

DGS = exports.dgs --get exported functions from dgs

local sourceTex = dxCreateTexture("tex1.png")  -- Your Texture
local maskTex = dxCreateTexture("tex2.png")  -- Your Mask ( You'd better use black&white texture )
local mask = DGS:dgsCreateMask(sourceTex,maskTex)
local image = DGS:dgsCreateImage(300,300,200,200,mask,false)
if DGS:dgsMaskGetTexture(mask) == sourceTex then
	outputChatBox("Get Source Texture")
end

See Also

Multi Language Supports

Animation

3D Interface

3D Text

Browser

Button

Check Box

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Edit

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Memo

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Mask

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QRCode

Remote Image

Rounded Rectangle