Dgs3DLineAddItem

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This function adds an item into 3d line.

Syntax

int dgs3DLineAddItem( element line3D , float startX, float startY, float startZ, float endX, float endY, float endZ [, float lineWidth = dgs3DLineWidth, int lineColor = dgs3DLineColor, bool isRelative = false ] )

Required Arguments

  • line3D: The DGS 3D Line.
  • startX: The start X position of the 3D line, representing a coordinate in the GTA world, or X position relative to the 3D Line if isRelative if true.
  • startY: The start Y position of the 3D line, representing a coordinate in the GTA world, or Y position relative to the 3D Line if isRelative if true.
  • startZ: The start Z position of the 3D line, representing a coordinate in the GTA world, or Z position relative to the 3D Line if isRelative if true.
  • endX: The end X position of the 3D line, representing a coordinate in the GTA world, or X position relative to the 3D Line if isRelative if true.
  • endY: The end Y position of the 3D line, representing a coordinate in the GTA world, or Y position relative to the 3D Line if isRelative if true.
  • endZ: The end Z position of the 3D line, representing a coordinate in the GTA world, or Z position relative to the 3D Line if isRelative if true.

Optional Arguments

  • lineWidth: A float of the line width of the item.
  • lineColor: An integer of the line color of the item.
  • isRelative: A bool indicates whether the position of the 3D Line item is relative to the 3D Line or absolute coordinate in the GTA world.

Returns

Returns an int indicates the index of the item if successful, false otherwise.

Example

DGS = exports.dgs

line = DGS:dgsCreate3DLine(0,0,4,0,0,45,tocolor(255,255,255,255),2,100)
local i = 1
DGS:dgs3DLineAddItem(line,4,0,0,math.cos(i/200*math.pi*2)*4,math.sin(i/200*math.pi*2)*4,0,4,tocolor(i/200*255,255-i/200*255,0,255),true)
for i=2,200 do
	DGS:dgs3DLineAddItem(line,_,_,_,math.cos(i/200*math.pi*2)*4,math.sin(i/200*math.pi*2)*4,0,4,tocolor(i/200*255,255-i/200*255,0,255),true)
end

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