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  • ...dgsGridListAddColumn( numberList, "Column Title", 0.85 ) --Create a column on the gridlist ...rList, column ) --After the numbers are added in rows, perform auto sizing on the column
    2 KB (264 words) - 08:25, 1 August 2021
  • ...These are just layouts for GUI [[HU/Element/GUI/Tab|tabs]] and highly rely on them. A GUI-ablakok használata akkor javasolt, ha nem ad hozzá lapokat a
    656 bytes (104 words) - 18:59, 14 April 2021
  • Returns ''true'' on success, ''false'' otherwise.
    619 bytes (69 words) - 17:06, 7 November 2024
  • ...heir own handlings and modify it to their likings) would add this resource on their server: The server handling.cfg will apply to everyone on the server. (If installed)<br>
    3 KB (404 words) - 06:50, 14 April 2021
  • ====Lua table of all the valid skin IDs listed on this page (in range 0-312)==== ====Lua table of the special skin IDs listed on this page (in range 0-312)====
    3 KB (122 words) - 11:51, 11 June 2023
  • <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, -- This is a command handler that activates on text "nametagcolor" in the console. It also asks
    3 KB (468 words) - 23:24, 6 July 2016
  • Returns ''true'' on success, ''false'' in case of failure.
    616 bytes (73 words) - 09:59, 12 July 2013
  • outputChatBox ( "WARNING: You are running on a low resolution. Some GUI may be placed or appear incorrectly." ) For example, there is a DX text. It fits on 1024x768 resolution.
    4 KB (475 words) - 05:37, 6 November 2023
  • outputChatBox( "You are on the marker.", thePlayer )--(اللاعب)thePlayer اخراج الكلام outputChatBox( "You are not on the marker.", thePlayer )(اللاعب)thePlayer اخراج الكلام ب
    2 KB (113 words) - 17:56, 21 February 2021
  • *'''x:''' A float of the 2D x position of the DGS label on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the DGS label on a player's screen. This is affected by the ''relative'' argument.
    5 KB (677 words) - 12:09, 16 February 2021
  • Returns ''true'' on success, ''false'' in case of failure.
    751 bytes (91 words) - 15:59, 3 November 2024
  • This example creates window with label, and changing it's value on hover:
    702 bytes (78 words) - 10:53, 27 July 2018
  • Returns ''true'' on success, ''false'' in case of failure.
    722 bytes (92 words) - 16:00, 3 November 2024
  • Returns ''true'' on success, ''false'' in case of failure.
    753 bytes (92 words) - 15:59, 3 November 2024
  • {{New feature/item|3.0161|1.6.0|22708|This function is now also available on the server side.}}
    821 bytes (94 words) - 12:10, 4 September 2024
  • Resets the distance of vehicles LOD to default. Default values depends on client setting. If client has enabled ''high detail vehicles'' in video opt
    820 bytes (86 words) - 23:16, 22 July 2018
  • A resource based on the 'Bad Company 2' Battlefield game. Right now it is only a wordpad docume
    1 KB (105 words) - 18:42, 1 January 2017
  • ...or help with MTA Scripting. You can find it under the MTA:SA Help category on our Discord. * Try to find your answer on the [[Main Page]], especially on its upper part
    5 KB (795 words) - 00:21, 3 January 2022
  • *'''x:''' A float of the 2D x position of the GUI window on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the GUI window on a player's screen. This is affected by the ''relative'' argument.
    5 KB (671 words) - 17:10, 5 December 2016
  • Returns ''table'' scripts on [[resource]]. This example will compile all script on resource
    3 KB (306 words) - 21:12, 1 December 2014
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