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  • ..."" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" /> * '''alpha''': Altera o alpha.
    2 KB (243 words) - 17:35, 9 February 2020
  • ..."" rotX="" rotY="" rotZ="" interior="" dimension="" scale="" collisions="" alpha="" frozen="" /> * '''alpha''': Changes the object alpha.
    2 KB (255 words) - 17:31, 22 May 2024
  • ...height = 1, int distance = 20, int R = 255, int G = 255, int B = 255, int alpha = 255, int size = 1, string font = "arial", bool checkBuildings = true, boo * ''alpha'': The alpha of the text, it's 255 by default.
    4 KB (571 words) - 11:50, 7 August 2024
  • Alpha Bravo Charlie Delta Echo Foxtrot Golf Hotel
    612 bytes (92 words) - 04:39, 22 May 2012
  • int color1, int color2, int color3, int alpha dgsColorPickerGetColor( element colorPicker [, string colorType = "RGB" ] ) --Alpha remains in any color type
    2 KB (268 words) - 09:37, 26 July 2019
  • * Top-background (red, green, blue, alpha) (0-255) * Text-background (red, green, blue, alpha) (0-255)
    2 KB (260 words) - 22:15, 21 February 2021
  • ...int height = 1, int width = 1, int R = 255, int G = 255, int B = 255, int alpha = 255, bool checkBuildings = true, bool checkVehicles = false, bool checkPe * ''alpha'': The alpha of the image, it's 255 by default.
    4 KB (593 words) - 16:18, 21 July 2023
  • * Top-background (red, green, blue, alpha) (0-255) * Text-background (red, green, blue, alpha) (0-255)
    2 KB (297 words) - 13:56, 30 May 2012
  • Returns four ''int'' values, representing the amount of red, green, blue and alpha if successful. ''false'' otherwise. outputChatBox ( "Alpha: ".. a, 255, 255, 255 )
    2 KB (275 words) - 21:13, 7 November 2018
  • ...ve [[int]]s corresponding to the amount of ''red'', ''green'', ''blue'', ''alpha'' and ''size'' of the marker's target arrow, ''false'' if invalid arguments
    669 bytes (82 words) - 18:54, 15 July 2024
  • return bitExtract(color,24,8) -- return bits 24-32 ( the alpha, http://en.wikipedia.org/wiki/RGBA_color_space )
    711 bytes (91 words) - 12:35, 20 September 2021
  • **'''blend:''' The source textures are alpha blended to the screen/render target. This is the default mode for drawing a **'''modulate_add:''' The source textures are multiplied by the alpha and then added to the screen/render target.
    2 KB (331 words) - 22:19, 30 September 2022
  • outputChatBox( "The cursor alpha: "..getCursorAlpha( ) )
    896 bytes (109 words) - 14:32, 10 October 2018
  • **'''blend:''' The source textures are alpha blended to the screen/render target. This is the default mode for drawing a **'''modulate_add:''' The source textures are multiplied by the alpha and then added to the screen/render target.
    2 KB (332 words) - 17:31, 1 December 2018
  • ...the hex color of the rectangle, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). ...''' the hex color of the lines, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    2 KB (312 words) - 17:53, 6 October 2017
  • ...hex color of the progress bar, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue) ...he hex color of the background, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue)
    2 KB (309 words) - 23:28, 5 October 2019
  • ...B and ''can speed up drawing''. Quality not as good as ARGB. ''It supports alpha blending, but it can only be on or off, that is: either 0 or 255.'' ...n speed up drawing''. Quality slightly better than DXT1 and supports crisp alpha blending.
    3 KB (497 words) - 16:52, 30 April 2024
  • {{OOP||[[element]]:getAlpha|alpha|setElementAlpha}}
    1 KB (141 words) - 23:05, 29 December 2020
  • ...t y, [string priority, int red = 255, int green = 255, int blue = 255, int alpha = 255, float scale = 1, string alignX = "left", string alignY = "top", int * '''alpha''': A value between 0 and 255 indicating how transparent the text should be
    3 KB (355 words) - 15:42, 27 May 2012
  • ...er target will be created with an alpha channel. 'false' will turn images' alpha channels to black color A rendertarget olyan, mint egy nagy, fehér papír (vagy, ha az alpha-t true-ra állítja, egy átlátszó papír lesz) amire rajzolhat,
    4 KB (487 words) - 18:05, 17 October 2018
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