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  • * Top-background (red, green, blue, alpha) (0-255) * Text-background (red, green, blue, alpha) (0-255)
    2 KB (297 words) - 13:56, 30 May 2012
  • Returns four ''int'' values, representing the amount of red, green, blue and alpha if successful. ''false'' otherwise. outputChatBox ( "Alpha: ".. a, 255, 255, 255 )
    2 KB (275 words) - 21:13, 7 November 2018
  • return bitExtract(color,24,8) -- return bits 24-32 ( the alpha, http://en.wikipedia.org/wiki/RGBA_color_space )
    711 bytes (91 words) - 12:35, 20 September 2021
  • **'''blend:''' The source textures are alpha blended to the screen/render target. This is the default mode for drawing a **'''modulate_add:''' The source textures are multiplied by the alpha and then added to the screen/render target.
    2 KB (331 words) - 22:19, 30 September 2022
  • outputChatBox( "The cursor alpha: "..getCursorAlpha( ) )
    896 bytes (109 words) - 14:32, 10 October 2018
  • **'''blend:''' The source textures are alpha blended to the screen/render target. This is the default mode for drawing a **'''modulate_add:''' The source textures are multiplied by the alpha and then added to the screen/render target.
    2 KB (332 words) - 17:31, 1 December 2018
  • ...the hex color of the rectangle, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). ...''' the hex color of the lines, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    2 KB (312 words) - 17:53, 6 October 2017
  • ...hex color of the progress bar, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue) ...he hex color of the background, produced using tocolor or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue)
    2 KB (309 words) - 23:28, 5 October 2019
  • ...B and ''can speed up drawing''. Quality not as good as ARGB. ''It supports alpha blending, but it can only be on or off, that is: either 0 or 255.'' ...n speed up drawing''. Quality slightly better than DXT1 and supports crisp alpha blending.
    3 KB (497 words) - 16:52, 30 April 2024
  • {{OOP||[[element]]:getAlpha|alpha|setElementAlpha}}
    1 KB (141 words) - 23:05, 29 December 2020
  • ...t y, [string priority, int red = 255, int green = 255, int blue = 255, int alpha = 255, float scale = 1, string alignX = "left", string alignY = "top", int * '''alpha''': A value between 0 and 255 indicating how transparent the text should be
    3 KB (355 words) - 15:42, 27 May 2012
  • ...er target will be created with an alpha channel. 'false' will turn images' alpha channels to black color A rendertarget olyan, mint egy nagy, fehér papír (vagy, ha az alpha-t true-ra állítja, egy átlátszó papír lesz) amire rajzolhat,
    4 KB (487 words) - 18:05, 17 October 2018
  • ===alpha=== <syntaxhighlight lang="lua">dgsSetProperty(dgsElement,"alpha",alpha = 1)</syntaxhighlight>
    7 KB (879 words) - 05:19, 2 June 2024
  • ...ion allows you to fade-in or fade-out any dxDraw by gradually changing its alpha value.<br> *'''maxAlpha:''' The amount of [http://en.wikipedia.org/wiki/RGBA_color_space alpha] the DX will use while visible (1-255).
    4 KB (407 words) - 03:55, 14 October 2023
  • **Alpha doesn't work with static mode. DGS:dgsBindToColorPicker(Aedit,cp,"RGB","A") --Alpha doesn't request a specific color type. So it remains in any color type.
    5 KB (573 words) - 18:27, 29 March 2022
  • ** Эта функция задает alpha (значения 0-1) blip, позволяя регулировать пр bool exports.customblips:setCustomBlipAlpha ( customblip theBlip, float alpha )
    5 KB (236 words) - 03:07, 1 April 2016
  • ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue). ...n integer of the hex color, produced using [[tocolor]] or 0xAARRGGBB (AA = alpha, RR = red, GG = green, BB = blue).
    3 KB (437 words) - 17:02, 23 October 2018
  • animate(0, 1, 1, 1000, function(alpha) guiSetAlpha(window,alpha)
    4 KB (467 words) - 21:02, 5 August 2021
  • animate(0, 1, 1, 1000, function(alpha) guiSetAlpha(window,alpha)
    4 KB (461 words) - 19:38, 2 August 2021
  • ...ique properties as to how entities are ordered for rendering and how their alpha is treated. This function has been created to fight rendering artifacts on
    2 KB (183 words) - 00:18, 12 April 2014
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