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  • Returns ''true'' if Discord Rich Presence is enabled on the client, ''false'' if disabled.
    1 KB (94 words) - 22:12, 11 October 2023
  • outputChatBox(count..' objects on map are respawnable!')
    846 bytes (92 words) - 12:20, 4 September 2024
  • *'''x:''' A float of the 2D x position of the GUI label on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the GUI label on a player's screen. This is affected by the ''relative'' argument.
    5 KB (486 words) - 17:43, 21 December 2015
  • ...ll be visible in the server browser. In practice you should generally rely on the mapmanager to do this for you.
    674 bytes (95 words) - 09:30, 3 October 2024
  • This snippet plays a sound depending on whether world streaming is enabled or not. It expects two sound files: "win
    946 bytes (115 words) - 08:11, 28 September 2023
  • ...lti Theft Auto]] wiki.''' On this wiki you'll find a wealth of information on using Multi Theft Auto. ...stions or problems related to scripting, feel free to get in touch with us on our [[IRC Channel]].
    8 KB (1,118 words) - 00:49, 27 May 2019
  • *'''theEdit:''' The dgs edit to set the vertical alignment on.
    751 bytes (88 words) - 04:10, 6 November 2018
  • ...= DGS:dgsCreate3DText(0,0,4,"Set text position",white) -- create a 3D text on cords 0, 0, 4
    645 bytes (82 words) - 00:31, 6 May 2020
  • <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    2 KB (322 words) - 08:37, 5 February 2021
  • The below example will notify everyone on the server when someones Satchel(s) get detonated
    809 bytes (102 words) - 19:18, 23 December 2023
  • *'''callback:''' The callback function to store on the SVG. If '''false''' is provided, any existing callback function will be
    697 bytes (86 words) - 17:32, 7 November 2024
  • ...by Sony. There have been several different models since their introduction on May 11, 1999 although AIBO was discontinued in 2006. @ [http://en.wikipedi
    735 bytes (99 words) - 23:03, 21 March 2012
  • The offset of the text on button. ...A float of the 2D X offset relative to the position of the button, depends on '''relative'''.
    9 KB (1,311 words) - 12:01, 8 November 2023
  • ...'' on the element that lost focus is triggered before [[onClientGUIFocus]] on the element that just gained focus
    2 KB (309 words) - 14:29, 20 May 2018
  • Resets the motion blur level on the client's screen to default value (36).
    701 bytes (77 words) - 17:20, 7 November 2024
  • <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    2 KB (323 words) - 09:45, 14 October 2015
  • Returns the selected weapon slot ID on success, ''false'' otherwise.
    813 bytes (93 words) - 17:37, 6 August 2016
  • This example creates a player list on the right of the screen and fills it with players online and sets the grid When the player clicks on a grid list item, it'll output the color of it.
    2 KB (275 words) - 21:13, 7 November 2018
  • ** postgui - Primitives are rendered after GUI. The primitive should be drawn on top of or behind any ingame GUI (rendered by CEGUI). ...mall example of creating 3D Primitive object with 4 vertex that will spawn on 'The Well Stacked Pizza Co.' in Idlewood.
    2 KB (315 words) - 17:17, 7 November 2024
  • ...pname:''' the name of the property to retrieve. Possible values are listed on [[SetWorldSpecialPropertyEnabled]].
    722 bytes (85 words) - 12:42, 9 November 2024
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