Search results
Jump to navigation
Jump to search
- Nosso ''code repository'' (SVN) é onde o código aberto do MTA é guardado. Sua especialidade é se lembrar de todas as mudanças feitas n O direito de continuar atualizando o código do MTA será concedido após aprovação, mostrando que você é competente. Isso6 KB (985 words) - 02:31, 4 July 2014
- Object Orientated Programming was introduced in MTA:SA 1.4 and comes with special utility classes like [[Vector]] and [[Matrix]2 KB (286 words) - 08:24, 8 June 2024
- ...scrivere una gamemode ben fatta. Se hai appena iniziato a programmare per MTA, vorrai probabilmente controllare prima gli altri tutorial che troverai nel ...a gamemode, o è anche possibile creare delle mappe grazie al map editor di MTA.10 KB (1,401 words) - 11:41, 11 June 2023
- ...ionalmente ser passados para qualquer função Lua, incluindo os internos do MTA: SA. Eles não são necessários para a função ser executada e podem ser {{BR/Warning|Existem algumas funções nativas do MTA: SA que não seguem esta concordância, especialmente quando um argumento o4 KB (666 words) - 16:49, 21 February 2021
- ...ally created on Thursday November 24th, 2011 at 6:32pm (UTC) by qaisjp for MTA:SA 1.1. The original code was tested on the day of original creation, but i ...on at the Main Menu, the resources directory will be at ''C:/Program Files/MTA San Andreas 1.1/server/mods/deathmatch/resources/''. This path will slightl14 KB (2,137 words) - 21:20, 15 September 2018
- ...rse only those which are available clientside. It doesn't matter if it's a MTA function, a Lua standard function or a custom function.3 KB (334 words) - 09:37, 24 May 2012
- Here you can see two MTA elements - a spawnpoint and a pickup. More importantly, this .map has a cus To summarize - we want mass mapper input as we saw in MTA:Race. Users should NOT have to touch the gamemode script itself at all.8 KB (1,232 words) - 17:39, 21 August 2012
- Per favore, ricorda che MTA:SA Deathmatch è una beta, il che significa che può crashare o generare ri ...ano mod installate in GTA: San Andreas. Queste andrebbero in conflitto con MTA. Se vorresti continuare a usare le tue mod per il ''single player'', puoi c16 KB (2,449 words) - 17:10, 23 January 2022
- -- In the strange case that there are no server vehicles MTA will abort the loop after a bit3 KB (333 words) - 09:54, 16 June 2016
- ...to be blocked by GTA's internal dummies. These are not used in the current MTA version so this argument can be set to ''false''.2 KB (342 words) - 17:06, 7 November 2024
- :Выводит версию MTA в клиентскую консоль :Использование: bind ''<defaults/клавиша>'' [''<up/down>''] ''<команда>'' [''<аргументы>'']7 KB (207 words) - 13:40, 29 September 2014
- ...wird oft verwendet. [[DE/Dimension | Dimensionen]] ist ein Zusatz, welcher MTA hinzugefügt wurde, um dieses Problem zu lösen. Man kann jede Instanz des2 KB (246 words) - 12:12, 21 August 2012
- The ''meta.xml'' file presents MTA with a set of metadata, such as the resource's name, the scripts to include ...a textual data format which is widely used for the representation of data. MTA uses an XML-based language to describe the metadata for resources by using12 KB (1,773 words) - 07:29, 8 June 2024
- 对于 MTA 服务器而言,资源是必不可少的。资源本身是一个包含了 所谓脚本编写,即是在编写资源;资源具有自描述功能,即其可以说明自身是游戏模式或地图等等。MTA 也自带了一些可供您的游戏模式所使用的可选资源,例如22 KB (3,205 words) - 05:39, 11 November 2013
- ...грок нацеливается на него. '''Это работает только с элементами, созданными MTA'''.3 KB (156 words) - 19:25, 6 June 2022
- * [http://mtasa.com Pobierz MTA: San Andreas {{Current Version|full}}] Przegląd (wydanych) wersji MTA.26 KB (3,599 words) - 16:48, 29 April 2023
- MTA:SA map editörü ile oyun modlarınız için haritalar yaratabilirsiniz. Map editörü başlatmak için, MTA ana menüsündeki "Map Editor"e tıklayın.15 KB (2,517 words) - 23:11, 20 January 2021
- Система событий лежит в основе MTA-скриптинга. События тесно связаны с [[RU/Elem10 KB (88 words) - 20:31, 21 February 2021
- This function creates Custom Table View. Table Views in MTA are named Grid Lists.2 KB (270 words) - 14:54, 5 August 2018
- ...ij się, że nie masz zainstalowanych modów do GTA:SA. Mody będą kolidować z MTA:SA. Jeżeli mimo wszystko chcesz zachować mody z singleplayer'a, możesz z ...wagę to, że jeżeli grałeś w singleplayer'a na najniższych ustawieniach, to MTA będzie Ci działało wolniej, ponieważ ma większe wymagania.14 KB (2,226 words) - 19:24, 26 January 2022