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  • *Setting the gravity level to different values on clients can cause animation bugs (players floating across ground because pl
    882 bytes (105 words) - 10:37, 8 May 2020
  • (based on http://stackoverflow.com/a/14919494/2980812)
    1 KB (147 words) - 08:23, 6 November 2023
  • *'''x:''' A float of the 2D x position of the button on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the button on a player's screen. This is affected by the ''relative'' argument.
    4 KB (557 words) - 14:01, 16 February 2021
  • Returns the caret index on success, ''false'' otherwise.
    895 bytes (104 words) - 20:53, 7 November 2018
  • You can see and download the latest version on the Hedit page of [https://github.com/multitheftauto/mtasa-resources/tree/m
    1 KB (156 words) - 06:58, 14 April 2021
  • Returns ''true'' on success, ''false'' otherwise. Returns ''true'' on success, ''false'' otherwise.
    4 KB (546 words) - 17:06, 7 November 2024
  • This example prints message on chat with focus state:
    888 bytes (104 words) - 17:33, 7 November 2024
  • This function returns all the weapons that are usable on a jetpack similar to [[getJetpackWeaponEnabled]].
    1 KB (117 words) - 21:29, 15 June 2013
  • This function lets you get an RG Color depending on the percentage. This example shows the vehicle health with a different color depending on its health in the bottom part of the screen.
    3 KB (327 words) - 00:37, 6 December 2015
  • <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, <!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
    2 KB (352 words) - 17:18, 7 November 2024
  • This function draws a 2D blured rectangle on the screen - rendered for one frame. This should be used in conjunction wit ...e '''absolute''' origin X position of the rectangle, represented by pixels on the screen.
    4 KB (513 words) - 07:02, 5 July 2021
  • -- In order to render the browser on the full screen, we need to know the dimensions. -- Render the browser on the full size of the screen.
    2 KB (322 words) - 10:46, 11 August 2018
  • These are a set of tutorials with information on how to include and manipulate [[GUI widgets|GUI elements]] in your resource
    18 members (0 subcategories, 0 files) - 18:27, 21 November 2018
  • *'''x:''' A float of the 2D x position of the checkbox on a player's screen. This is affected by the ''relative'' argument. *'''y:''' A float of the 2D y position of the checkbox on a player's screen. This is affected by the ''relative'' argument.
    4 KB (539 words) - 08:09, 30 October 2023
  • ...In GTA: San Andreas some vehicles are different; for example the labelling on trucks or the contents of a pick-up truck and the varying types of a motor {{Note|The fairings on the NRG-500 and BF-400 are both variants, so unless you explicitly ask for
    3 KB (344 words) - 15:35, 7 November 2024
  • This event triggers whenever the user presses an alphanumeric character on their keyboard. This also includes special characters, ie. '''" / # % [ ] {
    995 bytes (113 words) - 14:28, 20 May 2018
  • *'''theLabel:''' The dgs text label to set the horizontal alignment on.
    806 bytes (93 words) - 09:26, 17 January 2021
  • ...lti Theft Auto]] wiki.''' On this wiki you'll find a wealth of information on using Multi Theft Auto. ...stions or problems related to scripting, feel free to get in touch with us on our [https://forum.mtasa.com/topic/95008-multi-theft-autos-official-discord
    8 KB (1,146 words) - 20:22, 14 April 2018
  • ...r be freed if an element is destroyed inside the colshape, and I'm working on the restart-proof code.
    755 bytes (115 words) - 09:40, 12 July 2013
  • This function is used to toggle the health target marker on top of all pedestrians.
    931 bytes (108 words) - 13:53, 26 August 2016
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