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- {{New feature/item|3.0156|1.5.5|12286|This function is used to retrieve the type of an colshape.}} *'''shape:''' The [[colshape]] you wish to get the type of.2 KB (168 words) - 09:41, 22 June 2019
- This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).2 KB (262 words) - 10:49, 22 September 2018
- This function is used to get the clothes type and index from the texture and model. (Scans through the list of clothes for the specific type).2 KB (262 words) - 10:49, 22 September 2018
- ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 1, got "..type(clonedGroup).."]") ...g", "Bad argument @ 'aclGroupClone' [Expected string at argument 2, got "..type(groupName).."]")3 KB (292 words) - 09:32, 29 October 2023
- This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. giveWeapon ( player, 1, 1 )2 KB (191 words) - 21:38, 20 April 2011
- return substring:sub( 1, 1 ):upper( ) .. substring:sub( 2 ) ...ext ) == "string", "Bad argument 1 @ capitalize [String expected, got " .. type( text ) .. "]")1 KB (150 words) - 19:42, 11 June 2016
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:15, 22 September 2018
- This function is used to get the texture and model of clothes by the clothes type and index. (Scans through the list of clothes for the specific type).2 KB (260 words) - 10:14, 22 September 2018
- ...ng", "Bad argument @ 'rangeToTable' [Expected string at argument 1, got "..type(range).."]") local st,en = tonumber(gettok(v, 1, "-")), tonumber(gettok(v, 2, "-"))1 KB (174 words) - 08:32, 29 October 2023
- Returns a dgs-dxcanvas element (DGS Plugin Type)[ render target (Element Type) ] if succeed, ''false'' otherwise ==Example 1==1 KB (150 words) - 10:34, 29 June 2023
- ...ht lang="lua">float math.absin(float x = π, float y = 0, float amplitude = 1, float period = 0)</syntaxhighlight> ...r" and period or 0)))+1)/2))*(type(amplitude) == "number" and amplitude or 1));2 KB (274 words) - 14:37, 14 December 2023
- This example adds the clientside command '''/rightrotate [value] [positions = 1]''', which will print the result from the function [[bitRRotate]]. if type(value) ~= 'number' then2 KB (225 words) - 22:03, 21 February 2016
- if ( type ( dimension ) == "number" ) then ...argument @ 'getPlayersInVehicles' [Expected number at argument 1, got " .. type ( dimension ) .. "]", 2 )2 KB (166 words) - 11:11, 10 August 2018
- This function retrieves the type of a pickup, either a health, armour or weapon pickup. *'''thePickup:''' The pickup you wish to retrieve the type of.2 KB (318 words) - 07:58, 4 November 2020
- if type(x) ~= "number" or type(y) ~= "number" or type(z) ~= "number" then local radius = radius or 12 KB (331 words) - 17:35, 8 March 2020
- ...able", "Bad argument @ 'table.copy' [Expected table at argument 1, got "..(type(tab)).."]") if (type(value) == "table") and (recursive == true) then1 KB (140 words) - 15:26, 22 February 2024
- ...to use for the animation or can be used the easing number, e.g. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (467 words) - 21:02, 5 August 2021
- assert(type(tbl) == 'table', 'Expected table at argument 1, got '..type(tbl)) if type(v) == 'number' then983 bytes (128 words) - 15:53, 28 June 2023
- ...(element) == 'userdata',('Expected element at argument 1, got %s!'):format(type(element))) ('Expected element at argument 1, got %s!'):format(getElementType(element))1 KB (142 words) - 11:01, 28 February 2023
- ...easing''': [[Easing|easing function]] do użycia w animacji, np. "Linear" = 1, "InQuad" = 2, "OutQuad" = 3, ... ..."number", "Bad argument @ 'animate' [expected number at argument 1, got "..type(f).."]")4 KB (461 words) - 19:38, 2 August 2021