Search results
Jump to navigation
Jump to search
- {{Server client function}} Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.2 KB (320 words) - 09:29, 6 November 2023
- {{Server client function}} Vissza adja a [[water]] egy [[Element]]-jét ha sikeresen létre lett hozva, egyébként ''false''. A víz át po4 KB (521 words) - 19:19, 21 February 2021
- === Client === ==== New Functions ====13 KB (1,667 words) - 08:55, 4 November 2017
- {{Server client function}} <section name="Client" class="client" show="true">3 KB (353 words) - 05:59, 5 November 2023
- * Added functions to modify dynamic objects' behaviour ([https://github.com/multitheftauto/mt * Added functions to manipulate colshapes parameters ([https://github.com/multitheftauto/mtas20 KB (2,461 words) - 14:50, 1 October 2021
- {{Client function}} ...king for collisions and for editor-style scripts. If you wish to find what element is positioned at a particular point on the screen, use this function combin9 KB (1,220 words) - 23:00, 8 June 2024
- {{Server client function}} You are able to create as many markers as you wish (memory and element limit permitting), but the player will only be able to see the nearest ones6 KB (809 words) - 18:37, 15 July 2024
- {{Server client function}} ...a performance overhead - they are not equivalent in performance to calling functions in the same resource.}}6 KB (745 words) - 15:25, 16 December 2023
- ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''22 KB (3,205 words) - 05:39, 11 November 2013
- * [[IT/Manuale_del_Client|Manuale del Client]] * [[IT/Script_client-side|Scripts Client-Side]]7 KB (1,034 words) - 22:27, 2 January 2022
- {{Client function}} ...ue, bool seeThroughStuff = false, bool ignoreSomeObjectsForCamera = false, element ignoredElement = nil ] )6 KB (815 words) - 14:00, 27 June 2020
- *This is a resource, if you want to use the functions exported by this resource, you should use an exported function prefix ('''e ='''DGS Element Properties'''=5 KB (371 words) - 13:43, 29 January 2023
- ...show any errors and warnings from this point on. Now you can start the MTA client, and "Quick Connect" using the IP address of your server and the port numbe ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''22 KB (3,459 words) - 12:38, 17 May 2024
- * [[PL/Client Manual|Obsługa klienta]] [[Image:Plflag.png|Artykuł w języku polskim]] * [[PL/Client side scripts|Skrypty po stronie klienta]] [[Image:Plflag.png|Artykuł w ję11 KB (1,752 words) - 21:57, 13 October 2024
- {{Server client function}} ...d does not require use of Lua's tostring. This includes information about element types, and table structures. It is especially useful for quick debug tasks4 KB (512 words) - 16:55, 18 February 2018
- {{Client function}} This function creates a [[texture]] element that can be used in the dxDraw functions.5 KB (791 words) - 00:00, 4 February 2022
- {{Server client function}} <section name="Client" class="client" show="true">3 KB (454 words) - 21:29, 15 March 2023
- {{Server client function}} Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.3 KB (429 words) - 09:26, 6 November 2023
- ...ote|Vehicles (and other elements) created client-side are only seen by the client that created them, aren't synced and players cannot enter them. They are es ...) is some height above the ground. You can find the exact height using the client side function [[getElementDistanceFromCentreOfMassToBaseOfModel]], or you c10 KB (1,310 words) - 09:51, 16 July 2024
- You are able to trigger a client event via the Javascript method ''triggerEvent'' which is part of the stati The source of this event is always the browser element that triggered the event.9 KB (1,336 words) - 13:48, 31 May 2021