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  • O MTA usa a chamada ''árvore de elementos'' para armazenar todos os elementos q
    7 KB (1,141 words) - 19:16, 31 January 2022
  • Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen. Um den Map Editor zu starten, musst du nur auf den "Map Editor" Menüpunkt im MTA Hauptmenü klicken.
    15 KB (2,372 words) - 17:17, 23 January 2022
  • Der MTA:SA Map Editor erlaubt es dir Maps für Gamemodes zu erstellen. Um den Map Editor zu starten, musst du nur auf den "Map Editor" Menüpunkt im MTA Hauptmenü klicken.
    15 KB (2,375 words) - 17:18, 23 January 2022
  • ...gum problema verifique o exemplo localizado no repositório de resources do MTA: [https://github.com/multitheftauto/mtasa-resources/tree/master/%5Bgameplay
    3 KB (372 words) - 20:07, 1 April 2023
  • MTA usa un così chiamato ''albero degli elementi'' per memorizzare tutti gli e ...zzati (come spawngroup, spawnarea, objective) ma anche alcuni elementi che MTA crea automaticamente dopo il caricamento della mappa (come il pick-up). Nel
    7 KB (988 words) - 09:57, 5 August 2011
  • ...dialog selects a single cell. To select multiple items you must be holding down 'ctrl'.
    4 KB (460 words) - 14:09, 27 April 2020
  • ...loading frame time execution percentage of the [[GTA:SA_Resource_Streaming|MTA:Eir Streaming system]]. 100% means that the Streaming system can take as mu
    3 KB (451 words) - 07:25, 28 May 2014
  • ...o comando "reentrar" que pode se parecer com o '''/reconnect''' nativo do MTA.
    3 KB (433 words) - 20:22, 1 April 2023
  • ...Andreas ، تأكد أولاً من عدم وجود تعديلات مثبتة على GTA: SA .سوف تتعارض مع MTA.إذا كنت ترغب في الاحتفاظ بتعديلات العب ال ...غيل العب الفردي وفقًا للحد الأدنى من المتطلبات المطلقة, فستواجه تباطؤًا في MTA حيث إنها تستهلك طاقة معالجة إضافية.
    19 KB (744 words) - 19:22, 28 September 2024
  • This example adds 'showtime' like the default MTA 'time' command:
    3 KB (412 words) - 22:36, 26 August 2022
  • Resources mta ka hissa hoti hain. Aik resource main collection of files hoti hain, plus a Scripting ka sab kuch resource mein hi hota ha. MTA resources ke saath aata hai jo ap apne game mode meu chahain to use kar sak
    22 KB (3,653 words) - 06:13, 25 October 2014
  • This is an unofficial MTA function, so its not included into the game by default.<br>
    4 KB (546 words) - 16:36, 13 September 2019
  • ...требует libmysqlclient.so.15 (для MTA 1.3), или libmysqlclient.so.16 (для MTA 1.4)}}
    11 KB (309 words) - 19:15, 18 February 2020
  • One important feature in MTA:SA is the ability to script customized GUI (Graphic User Interface). The GU Browse to /Your MTA Server/mods/deathmatch/resources/myserver/ directory, and create a folder n
    16 KB (2,493 words) - 17:19, 20 June 2024
  • '''It is recommended to use MTA:SA 1.4''' or higher with this function to use [[OOP]].
    4 KB (508 words) - 10:43, 3 June 2020
  • THE ADMINISTRATION SYSTEM IN MTA:SA HAS A SCHEDULED OVERHALL PLANNED FOR FUTURE RELEASES. AS A RESULT THE NE ...scriptions of how the individual packets are made up will be given further down.
    13 KB (2,032 words) - 10:59, 15 January 2012
  • ...group, spawnarea, objective), но есть также немного элементов, создаваемых MTA автоматически после загрузки карты (pickup).
    11 KB (258 words) - 15:12, 29 March 2018
  • ...запустить редактор, просто нажмите на кнопку ''Map editor'' в главном меню MTA.
    26 KB (648 words) - 17:18, 23 January 2022
  • Para las funciones de utilidad no-nativas hechas por usuarios de MTA, revisa la página de [[Useful_Functions|Funciones Útiles]].
    3 KB (426 words) - 00:36, 3 January 2022
  • ...tom elements used by a resource: new element types that have no meaning to MTA itself. Examples are &lt;spawnpoint&gt;, &lt;flag&gt;, &lt;checkpoint&gt; e The problem with these custom elements is that, unlike built-in MTA elements, the map editor has no idea of their meaning. How should a &lt;fla
    15 KB (1,945 words) - 14:37, 24 October 2018
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