This function gets the server or client (if used client sided it returns time as set on client's computer) real time and returns it in a table. If you want to get the in-game time (shown on GTA's clock) use getTime.
table getRealTime( [ int seconds = current, bool localTime = true ] )
- seconds: A count in seconds from the year 1970. Useful for storing points in time, or for retrieving time information for getBanTime. The valid range of this argument is 0 to 32,000,000,000
- localTime: Set to true to adjust for the locally set timezone.
Returns a table of substrings with different time format or false if the seconds argument is out of range.
|second||seconds after the minute||0-61*|
|minute||minutes after the hour||0-59|
|hour||hours since midnight||0-23|
|monthday||day of the month||1-31|
|month||months since January||0-11|
|year||years since 1900|
|weekday||days since Sunday||0-6|
|yearday||days since January 1||0-365|
|isdst||Daylight Saving Time flag|
|timestamp||seconds since 1970 (Ignoring set timezone)|
- second is generally 0-59. Extra range to accommodate for leap seconds in certain systems.
This example outputs local time (server or client, where ever it was triggered) as hours and minutes
function showtime () local time = getRealTime() local hours = time.hour local minutes = time.minute outputChatBox ( "Local Time: "..hours..":"..minutes ) end
|1.4.0-9.06976||Added localTime argument|