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- *'''hookType:''' The type of hook to add. This can be:5 KB (453 words) - 09:42, 16 September 2025
- take that rotation and apply it on another axis for a different type of door or split it between axis each frame to get smooth door movement of3 KB (504 words) - 22:04, 5 December 2018
- take that rotation and apply it on another axis for a different type of door or split it between axis each frame to get smooth door movement of3 KB (504 words) - 22:04, 5 December 2018
- When in editor testmode, just type '''/restart pimp''' to test the PIMP-stuff in your map. Every time you ente *'''type''': Boost vehicle along world axes (Y = north, Z = east, Z = up) or along t18 KB (2,705 words) - 01:54, 7 April 2018
- This function attempts to read a float (native type) from a file and return it. The amount of bytes read should be four.7 KB (605 words) - 23:40, 16 January 2022
- public boolean addPedClothes(String texture,String model, int type); public static String type_to_string(Class<? extends Element> type);21 KB (2,794 words) - 07:44, 2 September 2024
- ...ect and report new bugs, by going to 'Settings', 'Advanced', 'Update build type' and choosing 'Nightly' or get it regularly [https://nightly.multitheftauto4 KB (555 words) - 13:39, 23 October 2024
- ...ed on every single entity it finds. The entities are processed by their '''type''' (building, vehicle, ped, object, dummy), their '''effective position'''3 KB (520 words) - 03:48, 22 July 2016
- This example shows how you can get the surface type a vehicle is on. This is useful if you want to do a script to dirt cars ove ...everything is correct, stop executing this function and return the surface type9 KB (1,220 words) - 23:00, 8 June 2024
- if not directoryPath or type(directoryPath) ~= "string" then <script src="yourscript.lua" type="server" />5 KB (167 words) - 02:29, 9 April 2025
- ...nt [[Animations|animation]] of a [[player]] or [[ped]]. Not specifying the type of animation will automatically cancel the current one.4 KB (516 words) - 06:07, 14 July 2024
- -- add a debug message, with the element type -- add a debug message, with the element type20 KB (3,265 words) - 20:25, 21 February 2021
- This example creates a vehicle five units to the right of a player when they type ''createvehicle'' and its name in the console: local platetext = type(platetext) == "string" and platetext or "PRIVATE"10 KB (1,310 words) - 14:37, 10 July 2025
- ...fo author="Autor" version="Version" name="Name" description="Beschreibung" type="Typ" /></syntaxhighlight> **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthal18 KB (2,335 words) - 13:37, 22 March 2020
- ...' A list of arguments to trigger with the event. You can pass any Lua data type (except functions). You can also pass [[element]]s. The total amount of dat4 KB (568 words) - 15:45, 7 November 2024
- <info type="map" gamemodes="meu_gamemode"/> * A marcação '''info type=""''' indica o que seu recurso é: um script, gamemode ou mapa.11 KB (1,700 words) - 00:25, 15 January 2013
- | Ath:setColor(r, g, b, a, type) || Sets colors for main, hover, header, active, or scroll elements.4 KB (492 words) - 19:54, 22 October 2025
- -- add a "Vehicle" and a "Type" collumn to the gridlist guiGridListAddColumn(gridlistVehicleSelection,"Type",0.2)21 KB (3,277 words) - 12:53, 13 May 2019
- <info type="map" gamemodes="myserver"/> Notez que "spawnpoint" est le type de l'élément utilisé dans la fonction [[getElementsByType]], "id" est ut9 KB (1,310 words) - 13:54, 30 December 2016
- ...fo author="Autor" version="Version" name="Name" description="Beschreibung" type="Typ" /></syntaxhighlight> **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthal18 KB (2,408 words) - 19:21, 6 March 2018