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- local function getElementsWithinMarker(marker, type) local elements = getElementsWithinColShape(markerColShape, type)11 KB (1,464 words) - 18:32, 12 September 2024
- By simply defining the element type in any map file entry, MTA automatically recognizes it as a custom one when5 KB (747 words) - 10:41, 13 July 2024
- if type(editboxText) == "boolean" then return false end7 KB (770 words) - 04:00, 2 November 2023
- ...This property toggles creation of additional explosions ([[Explosion_types|type 2 - rocket]]) when plane or helicopter is burning. (default: true)}}6 KB (697 words) - 04:53, 31 October 2025
- ...it's advisable to not change the path to your MTA installation. Select (or type) your GTA San Andreas installation path when prompted.5 KB (795 words) - 14:53, 19 September 2025
- if type(scaleY) == "string" then8 KB (982 words) - 20:23, 16 June 2023
- MTA has some type definitions you can use (Can be found in Shared/sdk/SharedUtil.h)5 KB (671 words) - 17:37, 12 March 2020
- *'''databaseType:''' The type of database. This can be either ''sqlite'' or ''mysql'' ...t:''' The target to connect to. The format of this depends on the database type.15 KB (1,884 words) - 03:23, 2 April 2026
- <script src="script.lua" type="shared"/> <!-- this script will run separately both on client and server - <script src="script.lua" type="client"/> <!-- define it separately on client -->70 KB (8,769 words) - 19:12, 8 January 2026
- '''DGS Type'''5 KB (374 words) - 22:02, 10 September 2025
- ...or 1" posX="1911.083984375" posY="-1658.8798828125" posZ="885.40216064453" type="armor" health="50" respawn="60000"/> ...a. In maniera più specifica, dovremo impostare, nel meta.xml, l'attributo "type" della ''tag'' <info> a "gamemode". Inoltre, possiamo impostare per l'attri10 KB (1,401 words) - 11:41, 11 June 2023
- ...== "string","Bad argument 1 @ getSkinIDFromName [String expected, got " .. type(name) .. "]")8 KB (650 words) - 20:16, 9 June 2020
- <!-- Scripts: aquellos que lleven el atributo type="client" son considerados "del lado cliente" --> <script src="ctf_client.lua" type="client" />6 KB (870 words) - 15:51, 3 December 2017
- ...or 1" posX="1911.083984375" posY="-1658.8798828125" posZ="885.40216064453" type="armor" health="50" respawn="60000"/> ..."gamemode". Em outras palavras, é só definir, no arquivo meta, o atributo "type" da tag <info> como "gamemode". Além disso, você pode criar o atributo "n10 KB (1,564 words) - 23:44, 6 July 2014
- *Implemented setting the XML file type in the code editor when importing the corresponding code from Wiki5 KB (787 words) - 21:03, 19 January 2026
- ...or 1" posX="1911.083984375" posY="-1658.8798828125" posZ="885.40216064453" type="armor" health="50" respawn="60000"/> ...st als solche gekennzeichnet werden. Genauer gesagt musst du das Attribut "type" der Ressource <info> Tag in der meta.xml auf "gamemode" setzen. Außerdem10 KB (1,449 words) - 19:47, 30 June 2022
- *'''textureType :''' A string representing the desired texture type, which can be one of:5 KB (791 words) - 00:00, 4 February 2022
- *'''textureType :''' A string representing the desired texture type, which can be one of:5 KB (846 words) - 12:41, 23 October 2018
- <info author="إسمك" type="gamemode" name="إسم السكربت" description="وصف بسيط للس * type="gamemode"26 KB (2,258 words) - 00:57, 4 April 2022
- ! Slot || class="unsortable" | Type || class="unsortable" | Image || Name || ID || class="unsortable" | Model I6 KB (696 words) - 00:27, 5 June 2025