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  • setElementData (weaponPickup,"norespawn",true) << Debugscript: WARNING: ...: Bad argument @ 'setElementData'
    684 bytes (109 words) - 16:34, 25 February 2014
  • <noinclude>{{IT/MainP}}</noinclude> *[[IT/createElement|createElement]]
    3 KB (196 words) - 11:02, 5 August 2011
  • ...y is changed. Such changes can be made on the client or the server using [[setElementData]]. *'''oldValue''': The old value of this entry before it changed. See [[element data]] for a list of possible datatypes.
    2 KB (332 words) - 18:17, 7 June 2023
  • ...information you want associated with an element, for example you could use it to associate a score with a player, or a team with a vehicle. ...keep element properties synced without having to set special events to do it manually. This also means that excessive use of element data to store vari
    2 KB (261 words) - 16:38, 8 April 2024
  • ...re only the ''one'' ped argument actually needed? An argument specyfing if it should start or cancel would be more useful imo [[User:1337MaVe|1337MaVe]] Why would you setElementData when the camera renders client-side? This is retarded.
    298 bytes (44 words) - 20:10, 4 September 2012
  • {{Note|If you want to remove the data in client side you can use 'setElementData(element, key, nil)'.}} This will set element data for player which spawned, and then remove it on death.
    1 KB (151 words) - 11:38, 18 October 2023
  • ...ist for players ingame. It also has a javascript-enabled web interface, so it can be viewed from a browser. When you add a column to the scoreboard, it's linked to the element data field of the same name, so if you add the "sco
    2 KB (226 words) - 13:03, 16 April 2024
  • As element data is synced to all clients, it can generate a lot of network traffic and be heavy on performance. Events a ...efficient way to make a variable known to the server and clients is to use setElementData on the [[root]] element.}}
    6 KB (874 words) - 19:10, 10 June 2023
  • setElementData ( setElementData ( gif, "gifData", gifData, false )
    3 KB (370 words) - 15:07, 6 August 2019
  • ...tData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved setElementData ( claymoreCol, "object", claymoreObject ) --store the object of the claymor
    3 KB (429 words) - 09:26, 6 November 2023
  • destroyElement ( theZone ) -- if so, destroy it ...tData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved
    4 KB (525 words) - 17:40, 9 October 2018
  • ...s indicates that the resource which triggered the event should do whatever it can to reverse any changes made by whatever caused the event. See [[trigger Returns ''true'' if the event was cancelled, ''false'' if it wasn't or doesn't exist.
    2 KB (208 words) - 11:51, 8 June 2022
  • ...y is changed. Such changes can be made on the client or the server using [[setElementData]]. *'''oldValue''': The old value of this entry before it changed. See [[element data]] for a list of possible datatypes.
    1 KB (166 words) - 12:28, 8 October 2018
  • ...te de tornar uma variável conhecida pelo servidor e pelos jogadores é usar setElementData no elemento [[root]].}} {{BR/Nota|Por motivos de desempenho nunca utilize setElementData em eventos que são acionados com frequência como [[onClientRender]]. O us
    7 KB (973 words) - 04:25, 7 August 2020
  • -- Maybe I missed some vehicles, feel free to edit it. ...= getElementModel(vehicle) -- Get the model ID of the vehicle to work with it.
    4 KB (476 words) - 13:10, 16 August 2014
  • * '''isPassword''': is the text on the edit box a password? change it to true to change the speech into symbols. local editboxText = getElementData(editboxElement, "editboxText") or setElementData(editboxElement, "editboxText", "")
    7 KB (770 words) - 04:00, 2 November 2023
  • {{OOP||[[element]]:getData||setElementData}} ...archy to find the requested key in case the specified element doesn't have it.
    3 KB (359 words) - 18:35, 31 January 2022
  • ...ator:''' the explosion's simulated creator, the [[player]] responsible for it. ...tData ( claymoreCol , "type", "claymore" ) --store the type of colshape so it can be retrieved
    6 KB (763 words) - 11:44, 11 January 2024
  • This function destroys an [[element]] and all elements within it in the hierarchy (its children, the children of those children etc). [[play ...successfully, ''false'' if either the element passed to it was invalid or it could not be destroyed for some other reason (for example, clientside destr
    5 KB (689 words) - 18:11, 17 November 2021
  • ...race" gamemode organizes sprint or freeroam races for one or more players. It supports both maps from MTA:Race and maps in the MTA:SA DM map syntax that *'''Repair pickups:''' this pickup looks like a wrench. If you drive over it, your vehicle will be restored to full health.
    10 KB (1,314 words) - 13:22, 24 October 2018
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