SvgSetDocumentXML: Difference between revisions

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__NOTOC__
{{Client function}}
{{Client function}}
{{Added feature/item|1.5.9|1.5.8|20979|Sets the underlying XML document of an SVG element.}}
{{Added feature/item|1.5.9|1.5.8|20979|Sets the underlying XML document of an SVG element.}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool svgSetDocumentXML ( svg svgElement, xmlnode xmlDocument [, function callback ( bool didLoad ) ] )</syntaxhighlight>
<syntaxhighlight lang="lua">bool svgSetDocumentXML ( svg svgElement, xmlnode xmlDocument [, function callback ( element svg ) ] )</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''svgElement:''' The [[svg]] element you want to set the XML document of
*'''svgElement:''' The [[svg]] element you want to set the XML document of
*'''xmlDocument:''' An [[xmlnode]] containing the data to be set on the SVG document
*'''xmlDocument:''' An [[xmlnode]] containing the data to be set on the SVG document
===Optional Arguments===
{{OptionalArg}}
*'''callback:''' A callback function which is stored on the SVG and fired every time the SVG texture is updated (for example, via [[svgSetSize]]). '''Note:''' if present, this will overwrite the current callback stored on the svg


===Returns===
===Returns===
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==Example==
==Example==
The example below shows how you can load an SVG from raw data (or path), manipulate the underlying XML document and then draw it with dxDrawImage via onClientRender.
This example creates an [[svg]] element including a keybind (F2) to add a child rect node, with the use of callbacks to notify in debugscript when the SVG was updated.


<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- This could also be a file, with the path provided to svgCreate
-- This could also be a file, with the path provided to svgCreate instead
local rawSvgData = [[
local rawSvgData = [[
     <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg">
     <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg">
Line 22: Line 27:
]]
]]


local svg
local svgs = {}
 
local function render(svg)
    if (not isElement(svg)) or (getElementType(svg) ~= "svg") then
        removeEventHandler("onClientRender", root, svgs[svg].handler)
        svgs[svg] = nil
    end
 
    local width, height = svgGetSize(svg)
    dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false)
end
 
local function onUpdate(svg)
    -- If this is the first update, add svg to our table and start drawing it
    if (not svgs[svg]) then
        svgs[svg] = {
            state = true,
            handler = function()
                render(svg)
            end
        }
 
        addEventHandler("onClientRender", root, svgs[svg].handler)
    end
 
    iprint("SVG texture updated", svg, getTickCount())
end


function init()
local function init()
     -- Create an SVG containing a circle, using the raw XML data above
     -- Create an SVG containing a circle, using the raw XML data above
     svg = svgCreate(500, 500, rawSvgData, function(didLoad)
     local mySvg = svgCreate(500, 500, rawSvgData, onUpdate)
        if (not didLoad) then -- SVG failed to load, so don't continue
            return
        end


         onSvgLoad(svg)
    -- Bind a key to create an SVG rect child node, which will trigger the onUpdate callback
    bindKey("F2", "down", function()
         addSVGRectNode(mySvg)
     end)
     end)
end
end
addEventHandler("onClientResourceStart", resourceRoot, init)
addEventHandler("onClientResourceStart", resourceRoot, init)


 
-- Adds a rect node to the SVG with a random color, size and position
-- Implement a callback for SVG load, to manipulate the underlying XML document
function addSVGRectNode(svg)
function onSvgLoad(svg)
     -- Get the XML document from our SVG
     -- Get the XML document from our SVG
     local svgXML = svgGetDocumentXML(svg)
     local svgXML = svgGetDocumentXML(svg)
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     -- Add a rect SVG node, positioned center of the document
     -- Add a rect SVG node, positioned center of the document
     local rect = xmlCreateChild(svgXML, "rect")
     local rect = xmlCreateChild(svgXML, "rect")
     xmlNodeSetAttribute(rect, "x", "25%")
 
     xmlNodeSetAttribute(rect, "y", "25%")
    local size = math.random(0, 50)
     xmlNodeSetAttribute(rect, "width", "50%")
    local r, g, b = math.random(10, 99), math.random(10, 99), math.random(10, 99)
     xmlNodeSetAttribute(rect, "height", "50%")
 
     xmlNodeSetAttribute(rect, "fill", "#00749b")
     xmlNodeSetAttribute(rect, "x", (size / 2) .. "%")
     xmlNodeSetAttribute(rect, "y", (size / 2) .. "%")
     xmlNodeSetAttribute(rect, "width", size .. "%")
     xmlNodeSetAttribute(rect, "height", size .. "%")
     xmlNodeSetAttribute(rect, "fill", "#" .. r .. g .. b)
      
      
     -- Apply our XML to the SVG, and start drawing via callback
     -- Apply our XML to the SVG, and start drawing via callback
     return svgSetDocumentXML(svg, svgXML, function()
     svgSetDocumentXML(svg, svgXML)
        addEventHandler("onClientRender", root, render)
    end)
end
 
function render()
    local width, height = svgGetSize(svg)
    dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false)
end
end
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|n/a|1.5.8-9.20979|}}


==See Also==
==See Also==
{{SVG_functions}}
{{SVG_functions}}
[[pt-br:SvgSetDocumentXML]]

Latest revision as of 17:29, 7 November 2024

Sets the underlying XML document of an SVG element.

Syntax

bool svgSetDocumentXML ( svg svgElement, xmlnode xmlDocument [, function callback ( element svg ) ] )

Required Arguments

  • svgElement: The svg element you want to set the XML document of
  • xmlDocument: An xmlnode containing the data to be set on the SVG document

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • callback: A callback function which is stored on the SVG and fired every time the SVG texture is updated (for example, via svgSetSize). Note: if present, this will overwrite the current callback stored on the svg

Returns

  • Returns true if successful, false otherwise

Example

This example creates an svg element including a keybind (F2) to add a child rect node, with the use of callbacks to notify in debugscript when the SVG was updated.

-- This could also be a file, with the path provided to svgCreate instead
local rawSvgData = [[
    <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg">
        <circle cx="250" cy="250" r="250" fill="#0fc0fc" />
    </svg>
]]

local svgs = {}

local function render(svg)
    if (not isElement(svg)) or (getElementType(svg) ~= "svg") then
        removeEventHandler("onClientRender", root, svgs[svg].handler)
        svgs[svg] = nil
    end

    local width, height = svgGetSize(svg)
    dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false)
end

local function onUpdate(svg)
    -- If this is the first update, add svg to our table and start drawing it
    if (not svgs[svg]) then
        svgs[svg] = {
            state = true,
            handler = function()
                render(svg)
            end
        }

        addEventHandler("onClientRender", root, svgs[svg].handler)
    end

    iprint("SVG texture updated", svg, getTickCount())
end

local function init()
    -- Create an SVG containing a circle, using the raw XML data above
    local mySvg = svgCreate(500, 500, rawSvgData, onUpdate)

    -- Bind a key to create an SVG rect child node, which will trigger the onUpdate callback
    bindKey("F2", "down", function()
        addSVGRectNode(mySvg)
    end)
end
addEventHandler("onClientResourceStart", resourceRoot, init)

-- Adds a rect node to the SVG with a random color, size and position
function addSVGRectNode(svg)
    -- Get the XML document from our SVG
    local svgXML = svgGetDocumentXML(svg)
    
    -- Add a rect SVG node, positioned center of the document
    local rect = xmlCreateChild(svgXML, "rect")

    local size = math.random(0, 50)
    local r, g, b = math.random(10, 99), math.random(10, 99), math.random(10, 99)

    xmlNodeSetAttribute(rect, "x", (size / 2) .. "%")
    xmlNodeSetAttribute(rect, "y", (size / 2) .. "%")
    xmlNodeSetAttribute(rect, "width", size .. "%")
    xmlNodeSetAttribute(rect, "height", size .. "%")
    xmlNodeSetAttribute(rect, "fill", "#" .. r .. g .. b)
    
    -- Apply our XML to the SVG, and start drawing via callback
    svgSetDocumentXML(svg, svgXML)
end

See Also