SvgSetDocumentXML: Difference between revisions
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{{Added feature/item|1.5.9|1.5.8|20979|Sets the underlying XML document of an SVG element.}} | {{Added feature/item|1.5.9|1.5.8|20979|Sets the underlying XML document of an SVG element.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool svgSetDocumentXML ( svg svgElement, xmlnode xmlDocument [, function callback ( | <syntaxhighlight lang="lua">bool svgSetDocumentXML ( svg svgElement, xmlnode xmlDocument [, function callback ( element svg ) ] )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
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===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''callback:''' A callback function which is | *'''callback:''' A callback function which is stored on the SVG and fired every time the SVG texture is updated (for example, via [[svgSetSize]]). '''Note:''' if present, this will overwrite the current callback stored on the svg | ||
===Returns=== | ===Returns=== | ||
Line 17: | Line 17: | ||
==Example== | ==Example== | ||
This example creates an [[svg]] element including a keybind (F2) to add a child rect node, with the use of callbacks to notify in debugscript when the SVG was updated. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- This could also be a file, with the path provided to svgCreate | -- This could also be a file, with the path provided to svgCreate instead | ||
local rawSvgData = [[ | local rawSvgData = [[ | ||
<svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg"> | <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg"> | ||
Line 29: | Line 27: | ||
]] | ]] | ||
local svg | local svgs = {} | ||
local function render(svg) | |||
if (not isElement(svg)) or (getElementType(svg) ~= "svg") then | |||
removeEventHandler("onClientRender", root, svgs[svg].handler) | |||
svgs[svg] = nil | |||
end | |||
local width, height = svgGetSize(svg) | |||
dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false) | |||
end | |||
local function onUpdate(svg) | |||
-- If this is the first update, add svg to our table and start drawing it | |||
if (not svgs[svg]) then | |||
svgs[svg] = { | |||
state = true, | |||
handler = function() | |||
render(svg) | |||
end | |||
} | |||
addEventHandler("onClientRender", root, svgs[svg].handler) | |||
end | |||
iprint("SVG texture updated", svg, getTickCount()) | |||
end | |||
function init() | local function init() | ||
-- Create an SVG containing a circle, using the raw XML data above | -- Create an SVG containing a circle, using the raw XML data above | ||
local mySvg = svgCreate(500, 500, rawSvgData, onUpdate) | |||
-- Bind a key to create an SVG rect child node, which will trigger the onUpdate callback | |||
bindKey("F2", "down", function() | |||
addSVGRectNode(mySvg) | |||
end) | end) | ||
end | end | ||
addEventHandler("onClientResourceStart", resourceRoot, init) | addEventHandler("onClientResourceStart", resourceRoot, init) | ||
-- Adds a rect node to the SVG with a random color, size and position | |||
-- | function addSVGRectNode(svg) | ||
function | |||
-- Get the XML document from our SVG | -- Get the XML document from our SVG | ||
local svgXML = svgGetDocumentXML(svg) | local svgXML = svgGetDocumentXML(svg) | ||
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-- Add a rect SVG node, positioned center of the document | -- Add a rect SVG node, positioned center of the document | ||
local rect = xmlCreateChild(svgXML, "rect") | local rect = xmlCreateChild(svgXML, "rect") | ||
xmlNodeSetAttribute(rect, "x", " | |||
xmlNodeSetAttribute(rect, "y", " | local size = math.random(0, 50) | ||
xmlNodeSetAttribute(rect, "width", " | local r, g, b = math.random(10, 99), math.random(10, 99), math.random(10, 99) | ||
xmlNodeSetAttribute(rect, "height", " | |||
xmlNodeSetAttribute(rect, "fill", "# | xmlNodeSetAttribute(rect, "x", (size / 2) .. "%") | ||
xmlNodeSetAttribute(rect, "y", (size / 2) .. "%") | |||
xmlNodeSetAttribute(rect, "width", size .. "%") | |||
xmlNodeSetAttribute(rect, "height", size .. "%") | |||
xmlNodeSetAttribute(rect, "fill", "#" .. r .. g .. b) | |||
-- Apply our XML to the SVG, and start drawing via callback | -- Apply our XML to the SVG, and start drawing via callback | ||
svgSetDocumentXML(svg, svgXML) | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{SVG_functions}} | {{SVG_functions}} | ||
[[pt-br:SvgSetDocumentXML]] |
Latest revision as of 17:29, 7 November 2024
Sets the underlying XML document of an SVG element.
Syntax
bool svgSetDocumentXML ( svg svgElement, xmlnode xmlDocument [, function callback ( element svg ) ] )
Required Arguments
- svgElement: The svg element you want to set the XML document of
- xmlDocument: An xmlnode containing the data to be set on the SVG document
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- callback: A callback function which is stored on the SVG and fired every time the SVG texture is updated (for example, via svgSetSize). Note: if present, this will overwrite the current callback stored on the svg
Returns
- Returns true if successful, false otherwise
Example
This example creates an svg element including a keybind (F2) to add a child rect node, with the use of callbacks to notify in debugscript when the SVG was updated.
-- This could also be a file, with the path provided to svgCreate instead local rawSvgData = [[ <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg"> <circle cx="250" cy="250" r="250" fill="#0fc0fc" /> </svg> ]] local svgs = {} local function render(svg) if (not isElement(svg)) or (getElementType(svg) ~= "svg") then removeEventHandler("onClientRender", root, svgs[svg].handler) svgs[svg] = nil end local width, height = svgGetSize(svg) dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false) end local function onUpdate(svg) -- If this is the first update, add svg to our table and start drawing it if (not svgs[svg]) then svgs[svg] = { state = true, handler = function() render(svg) end } addEventHandler("onClientRender", root, svgs[svg].handler) end iprint("SVG texture updated", svg, getTickCount()) end local function init() -- Create an SVG containing a circle, using the raw XML data above local mySvg = svgCreate(500, 500, rawSvgData, onUpdate) -- Bind a key to create an SVG rect child node, which will trigger the onUpdate callback bindKey("F2", "down", function() addSVGRectNode(mySvg) end) end addEventHandler("onClientResourceStart", resourceRoot, init) -- Adds a rect node to the SVG with a random color, size and position function addSVGRectNode(svg) -- Get the XML document from our SVG local svgXML = svgGetDocumentXML(svg) -- Add a rect SVG node, positioned center of the document local rect = xmlCreateChild(svgXML, "rect") local size = math.random(0, 50) local r, g, b = math.random(10, 99), math.random(10, 99), math.random(10, 99) xmlNodeSetAttribute(rect, "x", (size / 2) .. "%") xmlNodeSetAttribute(rect, "y", (size / 2) .. "%") xmlNodeSetAttribute(rect, "width", size .. "%") xmlNodeSetAttribute(rect, "height", size .. "%") xmlNodeSetAttribute(rect, "fill", "#" .. r .. g .. b) -- Apply our XML to the SVG, and start drawing via callback svgSetDocumentXML(svg, svgXML) end