SvgSetDocumentXML
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Sets the underlying XML document of an SVG element.
Syntax
bool svgSetDocumentXML ( svg svgElement, xmlnode xmlDocument [, function callback ( bool didLoad ) ] )
Required Arguments
- svgElement: The svg element you want to set the XML document of
- xmlDocument: An xmlnode containing the data to be set on the SVG document
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- callback: A callback function which is invoked upon SVG document and texture creation, useful for knowing when the SVG element is ready
Returns
- Returns true if successful, false otherwise
Example
The example below shows how you can load an SVG from raw data (or path), manipulate the underlying XML document and then draw it with dxDrawImage via onClientRender.
IMPORTANT: Depending on your implementation, callback usage may be necessary to ensure the SVG texture and XML document are ready.
-- This could also be a file, with the path provided to svgCreate local rawSvgData = [[ <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg"> <circle cx="250" cy="250" r="250" fill="#0fc0fc" /> </svg> ]] local svg function init() -- Create an SVG containing a circle, using the raw XML data above svg = svgCreate(500, 500, rawSvgData, function(didLoad) if (not didLoad) then -- SVG failed to load, so don't continue return end onSvgLoad(svg) end) end addEventHandler("onClientResourceStart", resourceRoot, init) -- Implement a callback for SVG load, to manipulate the underlying XML document function onSvgLoad(svg) -- Get the XML document from our SVG local svgXML = svgGetDocumentXML(svg) -- Add a rect SVG node, positioned center of the document local rect = xmlCreateChild(svgXML, "rect") xmlNodeSetAttribute(rect, "x", "25%") xmlNodeSetAttribute(rect, "y", "25%") xmlNodeSetAttribute(rect, "width", "50%") xmlNodeSetAttribute(rect, "height", "50%") xmlNodeSetAttribute(rect, "fill", "#00749b") -- Apply our XML to the SVG, and start drawing via callback return svgSetDocumentXML(svg, svgXML, function() addEventHandler("onClientRender", root, render) end) end function render() local width, height = svgGetSize(svg) dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false) end
Requirements
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