SvgSetSize
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Sets the underlying XML document from an SVG element.
Syntax
bool svgSetSize( svg svgElement, int width, int height [, function callback ( bool didLoad ) ] )
Required Arguments
- svgElement: The svg element you want to set the size of.
- width: Desired width, preferably power of two (16, 32, 64 etc.), maximum is 4096
- height : Desired height, preferably power of two (16, 32, 64 etc.), maximum is 4096
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- callback: A callback function which is invoked upon SVG document and texture creation (after resizing), useful for knowing when the SVG element is ready
Returns
- Returns true if successful, false otherwise
Example
This example creates an svg element (with callbacks to initialize drawing) including a keybind to resize the svg randomly (see bindKey).
-- This could also be a file, with the path provided to svgCreate local rawSvgData = [[ <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg"> <circle cx="250" cy="250" r="250" fill="#0fc0fc" /> </svg> ]] local svg function init() -- Create an SVG containing a circle, using the raw XML data above svg = svgCreate(500, 500, rawSvgData, function(didLoad) if (not didLoad) then -- SVG failed to load, so don't continue return end onSvgLoad(svg) end) end addEventHandler("onClientResourceStart", resourceRoot, init) -- Implement a callback for SVG load function onSvgLoad(svg) addEventHandler("onClientRender", root, render) end function render() local width, height = svgGetSize(svg) dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false) end -- Add a keybind which sets the SVG to a random size bindKey("r", "down", function() if (not isElement(svg)) or (getElementType(svg) ~= "svg") then return false end local size = math.random(100, 500) svgSetSize(svg, size, size) end)
Requirements
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See Also