SvgSetSize
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Sets the underlying XML document from an SVG element.
Important Note: Before r21155 (3157905) the provided callback wasn't stored on the SVG and was only fired once after the function had performed its task. This is no longer the case - each SVG can now store a single callback function (optional) which is fired every time the SVG texture has been changed/updated. |
Syntax
bool svgSetSize( svg svgElement, int width, int height [, function callback ( element svg ) ] )
Required Arguments
- svgElement: The svg element you want to set the size of.
- width: Desired width, preferably power of two (16, 32, 64 etc.), maximum is 4096
- height : Desired height, preferably power of two (16, 32, 64 etc.), maximum is 4096
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- callback: A callback function which is stored on the SVG and fired every time the SVG texture is updated (for example, via svgSetDocumentXML). Note: if present, this will overwrite the current callback stored on the svg
Returns
- Returns true if successful, false otherwise
Example
This example creates an svg element including a keybind (F2) to resize the SVG randomly, with the use of callbacks to notify in debugscript when the SVG was updated.
-- This could also be a file, with the path provided to svgCreate instead local rawSvgData = [[ <svg viewBox="0 0 500 500" xmlns="http://www.w3.org/2000/svg"> <circle cx="250" cy="250" r="250" fill="#0fc0fc" /> </svg> ]] local svgs = {} local function render(svg) if (not isElement(svg)) or (getElementType(svg) ~= "svg") then removeEventHandler("onClientRender", root, svgs[svg].handler) svgs[svg] = nil end local width, height = svgGetSize(svg) dxDrawImage(0, 0, width, height, svg, 0, 0, 0, tocolor(255, 255, 255), false) end local function onUpdate(svg) -- If this is the first update, add svg to our table and start drawing it if (not svgs[svg]) then svgs[svg] = { state = true, handler = function() render(svg) end } addEventHandler("onClientRender", root, svgs[svg].handler) end iprint("SVG texture updated", svg, getTickCount()) end local function init() -- Create an SVG containing a circle, using the raw XML data above local mySvg = svgCreate(500, 500, rawSvgData, onUpdate) -- Bind a key to set SVG to a random size, which will trigger the onUpdate callback bindKey("F2", "down", function() setRandomSVGSize(mySvg) end) end addEventHandler("onClientResourceStart", resourceRoot, init) function setRandomSVGSize(svg) local width, height = svgGetSize(svg) local diff = math.min(width, height) / math.max(width, height) local size = math.random(100, 500) svgSetSize(svg, size, size * diff) end