TakeAllWeapons: Difference between revisions

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{{Server function}}
{{Server function}}
This function removes every weapons from a specified player, rendering him unarmed.
This function removes every weapons from a specified player, rendering him unarmed.
 
{{Note|Weapons are removed when a player dies by default. This means that it is only appropriate to use this function while a player is alive.}}
''Note: weapons are removed when a player dies by default. This means that it is only appropriate to use this function while a player is alive.''


==Syntax==
==Syntax==

Revision as of 18:55, 23 January 2012

This function removes every weapons from a specified player, rendering him unarmed.

[[{{{image}}}|link=|]] Note: Weapons are removed when a player dies by default. This means that it is only appropriate to use this function while a player is alive.

Syntax

bool takeAllWeapons ( player thePlayer )

Required Arguments

  • thePlayer: A player object referencing the specified player

Returns

Returns true if the function succeeded, false otherwise.

Example

This example removes all weapons from every player

takeAllWeapons ( getRootElement() )  --remove all the weapons
outputChatBox ( "Weapons are not permitted!" ) --tell the players why they lost their weapons

See Also