TakeAllWeapons: Difference between revisions
		
		
		
		
		
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| No edit summary | |||
| Line 13: | Line 13: | ||
| TakeAllWeapons ( player )   | TakeAllWeapons ( player )   | ||
| outputChatBox ( "All weapons removed from ", getPlayerName ( player ), "." )</syntaxhighlight> | outputChatBox ( "All weapons removed from ", getPlayerName ( player ), "." )</syntaxhighlight> | ||
| ==See Also== | |||
| {{Weapon functions}} | |||
Revision as of 20:29, 20 May 2006
Description
This function removes every weapons from a specified player, rendering him unarmed. It returns a boolean value (true or false) depending on whether the function passed or failed.
Syntax
TakeAllWeapons ( player )
Required Arguments
- player: A player object referencing the specified player
Example
player = getPlayerFromID ( 1 ) TakeAllWeapons ( player ) outputChatBox ( "All weapons removed from ", getPlayerName ( player ), "." )
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty