TakeWeapon: Difference between revisions
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==Example== | ==Example== | ||
This example removes weapon 28 from player | This example removes weapon 28 from player. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler( 'rtear', | |||
function( thePlayer ) | |||
takeWeapon( thePlayer, 17 ) | |||
end | end | ||
)/code> | |||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} | ||
[[ru:takeWeapon]] | [[ru:takeWeapon]] |
Revision as of 17:13, 18 January 2014
This function removes a specified weapon or ammo from a certain player's inventory.
Syntax
bool takeWeapon ( player thePlayer, int weaponId [, int ammo ] )
Required Arguments
- thePlayer: A player object referencing the specified player.
- weaponId: An integer that refers to a weapon that you wish to remove.
Optional Arguments
- ammo: If used, this amount of ammo will be taken instead and the weapon will not be removed.
Returns
Returns a true if the weapon/ammo was removed successfully, false otherwise.
Example
This example removes weapon 28 from player. <syntaxhighlight lang="lua"> addCommandHandler( 'rtear',
function( thePlayer ) takeWeapon( thePlayer, 17 ) end
)/code>