TakeWeapon
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This function removes a specified weapon or ammo from a certain player's inventory.
Syntax
bool takeWeapon ( player thePlayer, int weaponId [, int ammo ] )
Required Arguments
- thePlayer: A player object referencing the specified player.
- weaponId: An integer that refers to a weapon that you wish to remove.
Optional Arguments
- ammo: If used, this amount of ammo will be taken instead and the weapon will not be removed.
Returns
Returns a true if the weapon/ammo was removed successfully, false otherwise.
Example
This example removes weapon 28 from player. <syntaxhighlight lang="lua"> addCommandHandler( 'rtear',
function( thePlayer ) takeWeapon( thePlayer, 17 ) end
)/code>