TakeWeaponAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
{{ | {{Deprecated|takeWeapon|}} | ||
takeWeaponAmmo takes a specified amount of ammo from a certain player, for a specified weapon (if they already have it). | takeWeaponAmmo takes a specified amount of ammo from a certain player, for a specified weapon (if they already have it). | ||
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takeWeaponAmmo ( thePlayer, 31, 5 ) -- Takes 5 ammo from the player's M4 | takeWeaponAmmo ( thePlayer, 31, 5 ) -- Takes 5 ammo from the player's M4 | ||
end | end | ||
addEventHandler ( "onSpawnpointUse", | addEventHandler ( "onSpawnpointUse", root, onSpawnpointUse )</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} | ||
[[ru:takeWeaponAmmo]] | [[ru:takeWeaponAmmo]] |
Latest revision as of 09:17, 4 November 2020
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. | |
Please use takeWeapon instead. |
takeWeaponAmmo takes a specified amount of ammo from a certain player, for a specified weapon (if they already have it).
Syntax
takeWeaponAmmo ( player thePlayer, int weapon, int ammo )
Required Arguments
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a weapon ID.
- ammo: A whole number integer serving as the ammo amount for the given weapon
Example
This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.
function onSpawnpointUse ( thePlayer ) giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint takeWeaponAmmo ( thePlayer, 31, 5 ) -- Takes 5 ammo from the player's M4 end addEventHandler ( "onSpawnpointUse", root, onSpawnpointUse )