TakeWeaponAmmo: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server | {{Server fuction}} | ||
takeWeaponAmmo takes a specified ammount of ammo to a certain player, for a specified weapon (if they already have it). | takeWeaponAmmo takes a specified ammount of ammo to a certain player, for a specified weapon (if they already have it). | ||
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*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon | *'''ammo:''' A whole number integer serving as the ammo amount for the given weapon | ||
==Example== | ==Example== | ||
This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn. | This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn. | ||
<syntaxhighlight lang="lua">function scriptOnSpawnpointUse ( player ) | <syntaxhighlight lang="lua">function scriptOnSpawnpointUse ( player ) | ||
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end | end | ||
[lua]addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )</syntaxhighlight> | [lua]addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} |
Revision as of 11:56, 13 August 2007
Template:Server fuction takeWeaponAmmo takes a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).
Syntax
takeWeaponAmmo ( player thePlayer, int weapon, int ammo )
Required Arguments
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a weapon ID.
- ammo: A whole number integer serving as the ammo amount for the given weapon
Example
This example will give players an M4 weapon with 200 ammo followed by taking 5 ammo when they spawn.
function scriptOnSpawnpointUse ( player ) giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint takeWeaponAmmo ( player, 31, 5 ) -- Takes 5 ammo from the player's M4 end [lua]addEventHandler ( "onSpawnpointUse", getRootElement(), scriptOnSpawnpointUse )
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty